Whenever I picture an orc I see the classic Blizzard Orc. Green with small pointy ears overly large square jaw and big teeth. Blizzard has used the same iconic orc design since they were doing 2d adventure games. All the way up to world of warcraft and beyond. When I see the design or people who try and create orcs I stiIl think that is classic blizzard orc. In fact its so iconic its actually hard to create a unique looking orc that doesnt look like a blizzard orc and still have it look like an orc.
So my question is how much of this classic orc design is copyright. Its so iconic and hard to get away from the classic blizzard orc and still consider it a orc. heck even today a orc looks strange to me if it isnt green.
I would look into creating Vector art. Vector art is used all over the place on apple ipads and android devices. It is a very familiar style and pretty easy to get a coherent style with it. Just leave out a lot of detail and stay basic. Its also fairly easy to animate figures because each limb is a different part and this type of animation has a very different look then realistic animation. There is a blog on the web that does a fairly good job at teaching vector game art but I dont have a link anymore so you will have to google it.
I dont know if this helps or not but I read recently for many people that are color blind soft transitions are a huge problem. Like one color slowly fading into another color will basically read as 1 single tone.
It seems that the original owners are just not as aggressive as some IPs are. I have read in the past of many games that got threatened by nintendo for having a game character that remotely resembled Zelda's Link character. They are very very aggressive when it comes to characters that could pass as Link.
Instead of paying 20 dollars a frame times a crap load of frames I would just pay someone to make a 3 model and animate it. Once its animated you can have blender spit out as many 2d frames and directions as you want. The cost of modeling and animating may be the same or less but a animated 3d model is way more useful to have then 2d sprites.
The dragons front wrists are kinda weird. Its like there is no bone or something. It reminds me of that scene from harry potter when he breaks his arm and the guy makes the bones disappear trying to fix it. HIs arm just like folds over itself.
I dont think glass would be used on this type of house. to me its like putting a glass window on a castle. I think wooden shutters would be more appropriate. I am a beginner as well so I may be totally wrong.
I think this video was like the first. There is a little more perspective in this example but its pretty much the same blocking out. The rest of the video was sped up and unfinished. I dont mean to sound ungrateful but I didn't see any information in this video that wasn't already provided by you earlier in the series. I am looking forward to the next in the series though.
That is not the best example of 32 colors. I have seen wonderful art using just 2 colors before. It depends how good the artist is. Color use can not make up for a bad drawing. You need to have a solid drawing first. This is why traditional painters have to learn to draw first before they paint.