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Komatsu

Member Since 14 Dec 2005
Offline Last Active Jul 27 2016 10:02 PM

#5284657 trade marked orc design

Posted by Komatsu on 01 April 2016 - 02:59 PM

This discussion has been extremely helpful. Thanks to everyone who offered their assistance.


#5284116 trade marked orc design

Posted by Komatsu on 29 March 2016 - 03:32 PM

Whenever I picture an orc I see the classic Blizzard Orc. Green with small pointy ears overly large square jaw and big teeth. Blizzard has used the same iconic orc design since they were doing 2d adventure games. All the way up to world of warcraft and beyond. When I see the design or people who try and create orcs I stiIl think that is classic blizzard orc. In fact its so iconic its actually hard to create a unique looking orc that doesnt look like a blizzard orc and still have it look like an orc.

 

So my question is how much of this classic orc design is copyright. Its so iconic and hard to get away from the classic blizzard orc and still consider it a orc. heck even today a orc looks strange to me if it isnt green.




#5280621 Cheating with graphics

Posted by Komatsu on 10 March 2016 - 09:02 PM

I would look into creating Vector art. Vector art is used all over the place on apple ipads and android devices. It is a very familiar style and pretty easy to get a coherent style with it. Just leave out a lot of detail and stay basic. Its also fairly easy to animate figures because each limb is a different part and this type of animation has a very different look then realistic animation. There is a blog on the web that does a fairly good job at teaching vector game art but I dont have a link anymore so you will have to google it.




#5264611 How Is This Pixel Art So Detailed?

Posted by Komatsu on 02 December 2015 - 01:06 PM

Metal Slug series to me was truly awesome pixel art. Its still one of my favorite pixelated games with the zelda series close behind.




#5261104 Best choice of four colors to minimise adverse readability re: color blindness

Posted by Komatsu on 09 November 2015 - 05:30 AM

I dont know if this helps or not but I read recently for many people that are color blind soft transitions are a huge problem. Like one color slowly fading into another color will basically read as 1 single tone.




#5259691 How to did Spelunky not get sued

Posted by Komatsu on 29 October 2015 - 11:50 PM

It seems that the original owners are just not as aggressive as some IPs are. I have read in the past of many games that got threatened by nintendo for having a game character that remotely resembled Zelda's Link character. They are very very aggressive when it comes to characters that could pass as Link.




#5256463 aritist pay

Posted by Komatsu on 09 October 2015 - 08:04 PM

Instead of paying 20 dollars a frame times a crap load of frames I would just pay someone to make a 3 model and animate it. Once its animated you can have blender spit out as many 2d frames and directions as you want. The cost of modeling and animating may be the same or less but a animated 3d model is way more useful to have then 2d sprites.




#5249973 2D game character

Posted by Komatsu on 31 August 2015 - 12:40 PM

the perspective on this character is messed up. 




#5234661 Learning to create Art - by Riuthamus

Posted by Komatsu on 13 June 2015 - 05:12 PM

Its the weekend :)




#5234376 Learning to create Art - by Riuthamus

Posted by Komatsu on 11 June 2015 - 05:39 PM

Is this series over or will / when there be another video




#5233108 Cynder Dragon

Posted by Komatsu on 06 June 2015 - 04:05 AM

The dragons front wrists are kinda weird. Its like there is no bone or something. It reminds me of that scene from harry potter when he breaks his arm and the guy makes the bones  disappear trying to fix it. HIs arm just like folds over itself.




#5232873 2D artist beginner

Posted by Komatsu on 04 June 2015 - 08:00 PM

I dont think glass would be used on this type of house. to me its like putting a glass window on a castle. I think wooden shutters would be more appropriate. I am a beginner as well so I may be totally wrong.




#5232336 Learning to create Art - by Riuthamus

Posted by Komatsu on 02 June 2015 - 03:26 AM

I think this video was like the first. There is a little more perspective in this example but its pretty much the same blocking out. The rest of the video was sped up and unfinished. I dont mean to sound ungrateful but I didn't see any information in this video that wasn't already provided by you earlier in the series. I am looking forward to the next in the series though.




#5231240 Learning to create Art - by Riuthamus

Posted by Komatsu on 27 May 2015 - 08:28 AM

ok I will be looking for them then




#5231237 Retro graphics and game atmosphere.

Posted by Komatsu on 27 May 2015 - 08:11 AM

That is not the best example of 32 colors. I have seen wonderful art using just 2 colors before. It depends how good the artist is. Color use can not make up for a bad drawing. You need to have a solid drawing first. This is why traditional painters have to learn to draw first before they paint. 






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