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webwraith

Member Since 23 Dec 2005
Offline Last Active Jun 15 2014 02:21 AM

Posts I've Made

In Topic: Windows doesn't want to set the screen buffer size

07 October 2013 - 03:14 PM

I was being confused by the fact that SMALL_RECTs specify, according to MSDN, the "rows and columns of screen-buffer character cells". I had thought it meant the number of columns and rows visible in the window, but apparently not


In Topic: Games for Tournaments

13 July 2013 - 07:32 PM

That is a real looker, I'm going to have to try it out once I clear out my harddrive. Do you know of any others?


In Topic: Splash Screen Issues with GLUT & OpenGL

03 February 2013 - 01:03 PM

Just as a quick question, when you talk about splash screens, do you mean those that come up as a program is loading ( see everything from the latest games to MS Office for examples of this, although my personal favourite are the Adobe ones. ), or do you mean a Title screen, such as that would likely say "Press start to continue"? For the first, I'd use a simple native window which just loads and displays an image and/or some text. This shouldn't be too hard, and you can probably find some decent code for this with a quick Google search. For the title screen, then you should probably treat it like any other "screen" in your game, and use the GLUT methods for reading from the keyboard. If you're having troubles with this part, then let us know. I don't really have a great deal of experience with GLUT myself, but I'm sure someone can give you a hand

 

Well, that will teach me to read a post properly. I'm not sure why the code isn't working, unless it has to do with you setting button to 0, then checking if it is equal to 32 (I'm assuming you have GLUT code in there to retrieve the key values, but obviously I'm not sure). Other than that, I haven't seen anything in the documentation to suggest that you need to do things differently to how you already are. Unfortunately, that's about as far as my usefulness extends. Best of luck in finding the solution to this problem, and I hope you'll leave a post detailing how you did it if you do.


In Topic: Fighting the (glDraw)Elements

01 January 2011 - 06:39 AM

Got it, as usual I needed to muck around with the view to properly translate and rotate the mesh into view. Darn I suck at this whole 3D business... [imwithstupid]

In Topic: Fighting the (glDraw)Elements

01 January 2011 - 04:37 AM

Oops, got my two files mixed up. You're right sprite_hound, that was the problem with the file I posted [embarrass]. My apologies for an obviously wrong post.

OK, so my test file (the one in my last post) is now working, and it's now time to sort out my original source. I'll put up a note on whether it works or not a bit later.

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