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SigmaX

Member Since 04 Jan 2006
Offline Last Active Apr 12 2014 07:05 AM
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Posts I've Made

In Topic: Creative ideas to deliver a feedback or create a feedback mechanism?

16 October 2012 - 05:55 AM

Perhaps the player is an acorn? So like BloodyOats said, the player could be growing as a reward.

In Topic: would a fixed resolution make you not want to buy a game?

09 February 2011 - 07:23 AM

It is defiantly a turn off.

Remember every time you force some sort of system requirement you are losing part of the player base. The monitor I'm working on right now has a resolution of 900X1600. So I wouldn't be able to play your game unless I flipped my monitor over every time.

World of Goo may be fixed but it's a very safe resolution.

What's the reason behind feeling it would be best played at your desired resolution? Is it personal preference? Personal preference is generally a bad way to make a business decision.

In Topic: Planet X

25 January 2011 - 07:53 AM

Ever since Star Wars Battlefront, I've liked the idea of being able to switch between 1st and 3rd person in shooters.

Unlike you I hate driving in first person mode. Whenever I'm playing a racing game I always zoom out as far as i can go. Driving without peripherals can be pretty dicey.

Personally I'm not a huge fan of the title "Planet X". It's a very cheesy name. So unless your game is a comedy or a throw back to 1950's sci-fi, you might do better with a different title.

Good Luck with the project! Hopefully we'll see big things from you in the near future!

In Topic: Wrong career move?

12 January 2011 - 07:58 AM

3 Days is definitely way too early to call it quits. If your dreading going to work every day (only 3 morning so far) then you have to look a bit harder as to what you can gain from working there.

If you don't see the technical lead responsibilities coming any time soon, then start looking for your own project to help the company out. Coming up with new ideas and presenting them to others, even if the get rejected, is great way to show your value to the team. In a previous position I had I came up with a concept for a new internal tool. I worked on it on my down time and now it has become very useful to the company.

Perhaps you could explain why you feel you won't be getting the responsibilities you thought you were going to? Who is making the decisions you should be making? Is there any way to assert yourself into those decisions?

In Topic: Stellar Defense - Game mechanics too complex?

22 September 2010 - 02:21 PM

I really like the idea of using energy as another resource.

What if instead of creating a blackout effect, just disable any guns added to a grid with insufficient power.

So if you have X number of energy units, you can add guns until that energy is used up. Bigger guns might take more energy.

There could also be an order of consumption. So maybe small guns get energy first, followed by more power hungry guns. If you are at your limit and you add another small gun, that might shut down a big gun because there isn't enough energy to go around.

Maybe you could have multiple energy grids at higher levels, giving players a greater challenge when placing towers.

Forgive me if this was already your plan. I think the idea is very cool.

While the tech tree idea sounds good too, I think you might be getting into too much by having both mechanics. Go for one, and if that game does well, add the other mechanic to version 2. Or make 2 different games.

One of my favorite TD games is "Grid Defense The Awakening" It's not a flash game, but it has some really neat mechanics.

Not a big fan of the wormhole idea. Might be confusing and the implementation would have to be really spot on to help players understand it.

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