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GLForce

Member Since 07 Jan 2006
Offline Last Active Dec 18 2012 09:11 AM

Posts I've Made

In Topic: Precise collision detection on tile maps and object drawing

03 October 2011 - 12:42 PM

However, further on, you mention objects in Mario which is a platformer and, like other platformers, doesn't use tiles at all.


Btw, Mario games do use tiles.

In Topic: Destructor crashing game?

26 September 2011 - 02:39 PM

You do not have an array of them, just a pointer to them. Try to remove the brackets [ ].


I agree for the first one (D3DMATERIAL9). However LPDIRECT3DTEXTURE9 is a definition of a pointer to a DIRECT3DTEXTURE9 structure. However I'm a bit rusty with C++ and I'm not sure how the delete operator works with typedefs

EDIT : Well, SiCrane must know better than me ;)

In Topic: Destructor crashing game?

26 September 2011 - 02:19 PM

I'd need more information on the crash. Does it pop an error message ? But on the top of my head I would say try using the Release() method for both objects instead of deleting them yourself. Of course you have to be sure they contain valid data before using the Release method.

In Topic: Game resolution bigger than monitor resolution causes corruption

26 September 2011 - 01:49 PM

And why would you want to do that ?

In Topic: 2d mmo started

24 August 2009 - 01:52 AM

I may be totally wrong, and I'm deeply sorry if I am, but I just want to help you here. Just by reading your post I get the idea that you don't necessarily have the knowledge and resources required to build even the most basic MMORPG. I don't say that because I do (because I clearly don't), I say that because I agree with the fact that creating a MMO, even just managing one, is gigantic job. You might read that, that could help :

http://www.gamedev.net/community/forums/topic.asp?topic_id=525958

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