i am an intermediate Directx/Opengl programmer and i already know the basic to Mid know how for 3D including rendering terrains, shaders, multi-texturing, etc.
But I am not an artists and i am still confuse on how to do certain looks or effects.
How did certain terrain like this one from Royal Revolt rendered?
I am mostly intrigue on the Grass to Dirt transition which is kinda cool. the look where grass ends and dirt starts is really cool.
I am wondering on how i can achieve this on my terrain editor.
are these only textures rendered?
Also, how can i achieve the overall effect? like are the objects like trees, castles drawn and textured that way by the 3D artist guy?
are there any shaders necessary to achieve these type of really cute effects? (aside from the lights and shadows)
thanks in advance!