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cebugdev

Member Since 11 Jan 2006
Offline Last Active Today, 04:10 PM
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Topics I've Started

laser/electric effect

05 May 2013 - 09:43 PM

Hi all,

 

How do lasers drawn using directx 10/11, are they drawn using particles?

by laser i ment things like this;

 

http://getintopc.com/wp-content/uploads/2013/04/download-command-and-conquer-generals-free-game-full-version.jpg

or this

http://www.videogamer.com/xbox360/command_conquer_3/screenshot-51.html

 

what are the technical knowhow that needs to be learned and look at for these kind of effect?

 

thanks,

 


Best IDE for javascript/HTML5 game development

20 August 2012 - 06:20 PM

Hi all,

Its my first year making games using HTML5/javascript and it is for Windows 8 (Metro) appstore, therefore I am using VIsual Studio 2012 on top of Windows 8 for developing Metro games using javascript/HTML5.

Now I have another client that wants their game to be in HTML5/javascript but not a METRO app.
what are the choices of IDE(for javascript/HTML5) that is best to use that has features similar to VS2012
like debug/steptrace javascript codes, with autofill/autocomplete/intellesense, etc.

I have searched thru the web and they have many suggestions, I am asking here to get answers from those who develop games not just web applications.

Thanks,

Just Curious, Commercial 2D game question.

29 June 2012 - 07:01 PM

I would just like to ask if what is the most or commonly used SDK when developing a commercial 2D game in PC these days?
well I have been doing Direct3D for a while(8+) and haven't done any 2D games in years,
my last 2D game is back when DirectDraw is the norm and also using the written a simple 2D engine using GDI.
I am not considering flash or HTML5(I am also developing a 2D game for my approved Win8-Metro) because
the requirement from my client is a full screen 2D game(similar to Plants vs Zombies), that can be distributed
and be played on lower version of Windows, Im looking at the most common tools such as Alegro, SDL or even XNA,
But my question is what most of the commercial 2D games are being used
these days?
By the way, I dont lack experience in games development, im just curious on the "standard" of the industry Posted Image

[dx9, XMesh] Modeling and Rendering (bilboard) tree

06 May 2012 - 08:48 AM

I was reading around the internet on how to render a tree using billboarding style in directx by using a 3d Mesh exported to .X file format and got me confused on one single item.
I have learned that the mesh will be divided into 2 parts, one 3d mesh for the trunk and branches, and a number of transparent billboards (quads) of leafs.

now my question,
On the modeler side,
how would the artist model a tree in 3DS max that supports transparent Billboarding and export the mesh in .X format?

thanks.

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