1. with my current heavily arts-dominated background, what kinds of roles could I realistically expect to apply for in games development companies?
2. Would the ability to program well not assist me in getting a job,
3. or in developing my own titles?
4. And wouldn't a formalised computer science course, regardless of the qualification gained, assist me to learn some relevant principles much faster and more rigorously than I would by myself,
5. and in a way where employers can see proof of this?
6. I also think the topics of my studies have hardly been irrelevant --
7. I've just been spending two years thinking in-depth
1. Without a portfolio, a body of actual games, "none."
2. No. Ability needs to be demonstrated. You need a portfolio.
3. Of course it would.
4. Perhaps. Take courses, not more full degree programs.
5. Employers need to see a portfolio. Not more Ph.D. and M.F.A. degrees.
6. Not irrelevant to game design. But irrelevant to game programming.
7. Thinking is not as good as doing.

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