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Tom Sloper

Member Since 20 Jan 2006
Offline Last Active Today, 10:09 AM

#5243874 Making games as a portfolio to join the industry

Posted by Tom Sloper on 31 July 2015 - 01:23 PM

Trying to show my work as jack of all trades, actually. I just want to get into the industry in a good position.

"Jack of all trades" translates in a hirer's mind to "indecisive." The thing the industry needs the most is programmers.

#5243822 Making games as a portfolio to join the industry

Posted by Tom Sloper on 31 July 2015 - 10:14 AM

i was considering using some CC0 art or collaborating with an artist for that kind. But wouldn't that defeat the purpose of the portfolio?

No. You are showing your chops as a what, programmer? Programmers do not have to be artists.

#5243326 Design Document Question

Posted by Tom Sloper on 28 July 2015 - 11:40 PM

When making up a game design document, do you usually document every piece of code that goes into it, or do you just document info about the various libraries, art assets, items, characters, etc?

None of the above. Planning for the technology goes into the TDD, not the GDD. Do you want to ask about Technical Design Documents rather than GDDs? If so, ask that in the For Beginners forum, not the Game Design forum.

Another question: What tools do you usually use when writing up a design document? I tend to use an office program like LibreOffice, but I'd like to find something else to do diagrams, charts, and tables in (although tables aren't that hard to do in LibreOffice, but if there's a better way to do them that would be nice too.)

The standard is Microsoft Word for the document itself. For diagrams you can use any paint utility (even MS Paint can make perfectly good diagrams), pasted into the doc as needed. For charts and tables, the standard is Microsoft Excel. The tables and charts can be pasted right into the doc.

#5241946 Computer science degree

Posted by Tom Sloper on 22 July 2015 - 09:29 AM

would [it] be possible for a computer science graduate to build his way up until that position (entering in an entry level job and build his way up until CEO, executive positions or even a CIO position)

Of course it's possible! It should be self-evident that pretty much anything is "possible."*

But what is it you're really trying to figure out?
*Except time travel to the past, and the Star Trek holodeck.

#5241633 M.S Game Design in Full Sail

Posted by Tom Sloper on 20 July 2015 - 06:54 PM

The route you've chosen, Nero Nano, is a very expensive one with low probability of succeeding. A university's career development office can't perform miracles. The problem is that you've set your sights on an American job and you don't have an American work visa and you don't live in America. Getting the work visa is hard, unless you have a lot more than a degree (and a master's degree does not reduce that difficulty). I suggest you continue doing remote work, or get a job anywhere you can, and build your resume/CV. With strong experience and CV, you will find it easier to get an American job. http://www.sloperama.com/advice/m72.htm

As for your plan to build connections in the US while going to Full Sail: Mostly you'll build connections with other students. And you'll be located in Florida, which is not a major game hub.

(Same thing I told you on GameCareerGuide.)

#5241437 Story First? Story Last?

Posted by Tom Sloper on 19 July 2015 - 05:37 PM

If the game needs the story, then story first. If the game doesn't need the story (and many do not, even when they allegedly have one), then game first.

#5241379 Portfolio question. Two games enough?

Posted by Tom Sloper on 19 July 2015 - 10:35 AM

Nothing is enough. Do not stop or give up now. Keep on polishing your portfolio.

#5240486 Has anyone got a feeling of this when you were starting as game developer?

Posted by Tom Sloper on 15 July 2015 - 08:04 AM

I cant seem to shake this feeling of cheating when I am going to use game engine.

Do you feel like you're cheating when you drive a car instead of using your legs? Do you feel like you're cheating when you buy a car instead of making one from scratch?

#5240269 How did you break into the industry, land your current job, and when?

Posted by Tom Sloper on 14 July 2015 - 10:11 AM

J. Faraday, how about you? Are you a game developer? Have you broken into the industry? Did you go to college? Did you learn on your own" Did you have a friend or acquaintance that helped you get the job? Did you have any connection with the company you worked for? Did you have a portfolio? Resume? When did you get the job? How long had/have you worked there? Also, if that first industry job is not the job you have now, what did it take for you to get the job you have now? Why did you leave? How long did you work at your first job, how many jobs in between, etc. Did you make a connection with the company you're at now before you applied? What did you do differently to get the job you have now, of applicable? Try to be as specific as possible. I think it's just fair, when asking people to tell their story, that the asker start by telling his own.

I told my getting-started story already, at http://sloperama.com/advice/lesson18.htm

#5239385 Using taken name?

Posted by Tom Sloper on 09 July 2015 - 06:54 PM

couldn't you theoretically have same name in another class if not registered before?

Theoretically, yes. And you can theoretically be forced to defend it in court.

#5238783 Learning to be a Designer

Posted by Tom Sloper on 07 July 2015 - 08:19 AM

1. This might build my portfolio
2. but will it lead to a job?

1. I don't see how it could NOT build a portfolio. And that is exactly what I suggest you do - build a portfolio.
2. Nobody can foretell your future for you. Where do you live (how many game companies are within daily commuting distance of where you live)?

#5238303 EBITDA multiple for video gaming industry?

Posted by Tom Sloper on 03 July 2015 - 10:00 PM

There is no standard valuation method. The entrepreneur typically calculates a higher valuation than the capitalist does. 'Tis always thus, and ever shall be. There are numerous valuation methods - you simply have to come up with a range, and be prepared for the capitalist to come in below that (or at the bottom of your range), and then to negotiate.

#5237014 Finding a career

Posted by Tom Sloper on 26 June 2015 - 07:20 PM

I just graduated high school and my son was born a few weeks ago...
I would like to consider myself a decent programmer, but I tend to favor C++ ... I can create the simplest of applications in Java, C#, Visual Basic, etc, and that is pretty much it.
My question is now, how can I get a job w/o a degree and w/o knowing in depth many of the languages that are in demand right now? I've searched around everyone wants web developers from what I see on craigslist in my area. I also don't live in a big city so I don't believe there will be many programming opportunities around.

Renthalk, you have a problem. You are not mobile (unless your wife, assuming you're married, is willing to move), and you want a job you're not qualified for, even if there were game jobs in your area.
Assuming for the sake of discussion that there were several game companies within daily commuting distance of your home, they're surely looking for a degree and a portfolio, unless you're willing to take an entry level non-programming job such as QA for instance.

Today I took my summer class to visit Treyarch, where the company president and two producers who spoke to my class ALL started in entry-level non-programming jobs. I constantly hear people say "sure, it used to be that QA was a reasonable entry level pathway, but not any more," or "sure, QA can be a reasonable entry pathway, but only for Production." Not so. You can rise to any position you're well suited and prepared for, once you get your foot in the door.

You are not prepared for a game programming job with your current résumé. I recommend you first read this forum's FAQs (I moved your thread to the Game Industry Job Advice forum), then get to work on a portfolio. But if you must stay where you are, and if there are no game jobs near you, then your only recourse (in games) is indie.

Good luck.

#5236567 DigiPen: Computer Science and Game Design vs. Computer Science

Posted by Tom Sloper on 24 June 2015 - 09:08 AM

I think you worry too much about what's "necessary" and too little about what interests you. http://www.sloperama.com/advice/lesson40.htm

#5236340 Internship in final year of undergrad: Autodesk vs Ubisoft?

Posted by Tom Sloper on 23 June 2015 - 08:35 AM

One way to make a big decision: a decision grid.