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Tom Sloper

Member Since 20 Jan 2006
Offline Last Active Today, 01:59 PM

#5193908 Steam advertising and analytics

Posted by Tom Sloper on 20 November 2014 - 10:08 PM

Let`s talk here about marketing Steam store page, analytic tools and services t


The problem is that you're asking other people to talk about those things, and yet you haven't offered your own thoughts on the subject. Or are you looking for information? If so, you'd probably get replies if you asked a specific question.


#5193628 Using RealWorld People in Games and law?

Posted by Tom Sloper on 19 November 2014 - 10:49 AM

Of course, it's unlikely that Ricki's offense rises to the level of jail time, depending on the amount of the unpaid judgment levied against him for violating someone's right of publicity. Still, it's better to just not get sued in the first place...


#5193624 math problem

Posted by Tom Sloper on 19 November 2014 - 10:33 AM

this could be homework


Then it IS homework. loma, you don't learn if you don't do your homework! Locking.


#5193528 Using RealWorld People in Games and law?

Posted by Tom Sloper on 18 November 2014 - 04:53 PM

how close can i get


How comfortable are you with the risk of being sued? Your comfort level determines the degree of closeness to actual personages. (The more likely people will recognize whose name you are alluding to, the higher your risk of being sued.)


#5192744 Preparing for an SDET interview.

Posted by Tom Sloper on 13 November 2014 - 05:20 PM

What Apoch said. You have to give it your best try, or you definitely won't get the job. Just because you're tired of all the rejections doesn't mean you can give up or give it a half-assed effort.


#5192672 The Morals of Modding for Money

Posted by Tom Sloper on 13 November 2014 - 10:48 AM

Is it ethical to earn money by modding?


It depends. Does the owner of the original game mind if you mod it and make money from it? Does it make him or her happy, does it make him or her mad?


#5191689 Is it viable to distribute your game via USB flash stick?

Posted by Tom Sloper on 07 November 2014 - 11:13 AM

1. Is it viable to distribute your game via USB flash stick?
2. Is this possible?


1. You might find that people are reluctant to buy software that way, since a stick can carry a virus or other self-installing malware.
2. Anything is possible (except time travel to the past, and the Star Trek holodeck).


#5191673 Academic resources on game design theory?

Posted by Tom Sloper on 07 November 2014 - 09:04 AM

I might be biased towards working with clear definitions though. For instance, from what I've read so far nobody makse a clear distinction between the terms "open-world" and "sandbox". Although if you take both terms literally, you just can't take them synonymously. Taking sandbox metaphorically, we think of a little child playing in an enclosed space with his toys and tools, out of a pure enjoyment of curiosity and creativity. Now exploration as can be found in an "open world" might be an aspect of curiosity, but it's not an aspect of the sandbox self. For a sandbox we require a certain level of creative interactivity with the game's world. And this level of interactivity is not given at all in open world games such as Flight Simulators and RPGs. In a similar fashion also nobody seems to use a agreeable definition of emergence.


Thank you. That kind of specificity clears things up, and enables a conversation. As Ashaman said, a challenge you face is that no two speakers or writers will necessarily agree on definitions of terms. Ashaman's suggestion that you check GDC Vault is a good one. The vault is usually open only to attendees of the most recent Game Developers Conference, unless the rules have changed, but money might be a way to unlock the vault too (I'm not sure). Very valuable material within. You should also check Gamasutra, but I assume you know that already. Also see if past issues of Game Developer magazine (gdmag) are accessible.

You can also simply explain (as you did today) what terms you are looking for definitions for, and this community can offer their own divergent opinions for you.


#5191156 Involving music industry in game development/distribution

Posted by Tom Sloper on 04 November 2014 - 12:10 PM

1. Involving music industry in game development/distribution
2. ...a game like a FPS or a team game like a MOBA that was somehow tied to a band where they could promote it to their fans would create an immediate, built in audience plus create promotions ...
3. I know nothing about game design so don't know the kinds of logistics this might entail.


1. You're not talking about an industry-wide involvement. Or if you are, there's no way to make such a thing happen.
2. Plenty of bands have been involved in providing music for games, and had their names featured on the box or in ads or reviews. I don't see a new idea here.
3. This isn't about game design. It's about marketing and cross-promotion, which is why I moved this to the Business forum.


#5190934 Xmas 2014: Special protocols for release?

Posted by Tom Sloper on 03 November 2014 - 10:59 AM

I think you'd want to have your app available to customers a month before Christmas so customers have time to become aware of its existence. So submit 2 months ahead (last week). If it's ready to submit now, why not submit now?


#5190012 General Programmer Salary

Posted by Tom Sloper on 29 October 2014 - 02:38 PM

1. I am now well below the salary indicated as "average" by every salary survey I can find (Salary.com, Salary Fairy, GamaSutra, etc.) -- about 25% below.
I'm a graphics programmer…
my company is not doing very well,…
2. I am in no position to be searching for another job…
3. My main concern isn't the short-term earnings, it's what it will mean for my salary track in the long-term.
4. What if (heaven forbid) the company folds, and I find myself looking for a new job? I will get low-balled by every company out there on the basis of my previous salary.
5. In addition to that risk, I feel… I hardly think…
6. What does decency and decorum demand that I do here?
7. Should I just drop the issue until the company is doing better? Or at least until I graduate?
8. Should I be looking for other work, or should I not even bother until I'm done with school?


These are all provoking questions.
1. Your company's poor standing is surely one reason for the low salary. There may be others, too – like where in the world your company is located, and the standard of living in your area, etc.
2. If you say so. You say you're in school, which sort of tells me that your first priority has to be to do your best in school.
3. It might not mean a lot.
4. You don't know that!
5. See, you're "feeling" and making guesses. Maybe nobody can tell you more definitively. Most likely, you're horriblizing everything. This is all temporary!
6. Who cares about "decency and decorum"? This is your life. You can quit if you want, but "decency and decorum" would then dictate that you give at least 2 weeks' notice, and that you not burn bridges with that struggling company and any of the people there (including the boss who refused to give you a raise).
7. "The issue" being your low salary? It's useless to discuss it further with your boss, isn't it? Didn't he say so? So what's there to do besides drop it? Quit, or don't.
8. Look for other work, or don't. The decision is YOURS. Don't ask strangers on the internet to tell you what to do. You have a decision to make. I recommend you make a decision grid. http://sloperama.com/advice/m70.htm
Consider the pros and the cons for each of your two courses of action, weigh them, and decide. YOU have to decide this – it's YOUR life.


#5190008 General Programmer Salary

Posted by Tom Sloper on 29 October 2014 - 02:22 PM

Ok, I've got a salary negotiation question, and hopefully no one will mind me tacking it onto this thread.


It would have been much better (and not difficult) to start a new thread (here in the Game Industry Job Advice forum, where I moved this discussion to), rather than hijack someone else's slightly-related question.

So that I'm not derailing the discussion myself, let me add a link or two:
http://www.gamasutra.com/view/pressreleases/221603/GAMASUTRA_ANNOUNCES_RESULTS_OF_THE_2014_GAME_DEVELOPER_SALARYSURVEY.php
http://www.gamasutra.com/view/news/221533/Game_Developer_Salary_Survey_2014_The_results_are_in.php


#5189801 Simulation and Game Design program at a local community college

Posted by Tom Sloper on 28 October 2014 - 03:25 PM

I don't think you need advice. I think if it sounds interesting and affordable then you should give it a try.


#5189088 2 year project for a new game

Posted by Tom Sloper on 25 October 2014 - 10:10 AM

I read the fan fiction book "Fallout Equestria" and decided that it deserved a game.


You shouldn't proceed without permission of the author. It complicates things even more that the thing you want to base your game on is fan fiction (which, if you're using the term "fan fiction" correctly, means the book itself is a derivative of someone else's IP, so the fan fiction author isn't even the overall owner of the underlying IP - see the Business/Law forum for more on that, or if you want to post questions about IP ownership and permissions).

Subject: 2 year project for a new game
...the size of it may end up becoming larger than the world of skyrim... should i build my own engine or should i use engine of another game...


People will come along and give you advice about engines (and tell you that you should read this forum's FAQs), and tell you how to go about starting your own game. Clearly, you're biting off more than you can chew, but I don't expect you to be dissuaded by my saying so.

I would love the help of others for this


You can use the Classifieds section to seek team members (recruiting is not permitted in these discussion forums). If you ever have questions about managing a project, ask those in the Production/Management forum.


#5188997 So many programming positions available...

Posted by Tom Sloper on 24 October 2014 - 05:04 PM

1. So whats going on?
A) Are the companies rejecting most applicants even if they fit their requirements, because they're looking for someone truly awesome, or overqualified for the position?
B) Or most of the applicants don't meet the requirements (no programming experience/no game programming experience)?

2. Btw, how long does the interview process usually take? (from the sending the application to getting hired and start working)


1.The answer is B, sort of, and also C (an option you didn't offer us). The right candidate has not yet been found (they want someone who fits all those requirements and also will fit with their team). Or they want more than one of those people.

2. It varies. Can be as short as 2 weeks, can be longer than 2 months.




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