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Tom Sloper

Member Since 20 Jan 2006
Online Last Active Today, 08:17 AM

#5255454 The f***ing horrible nfl madden games!

Posted by Tom Sloper on 03 October 2015 - 09:09 PM

Any way would it be liegle to get a bunch of fans together and make a game for free?

So you're asking a question of legality (too bad the subject line comes nowhere near to indicating what your post is about). Moving this to Business/Law.

btw, your question is unclear. Of course it's legal to make a game with anyone you want and to charge whatever price (or lack of price) you wish. Why would you think there's any law against that?

#5255372 All video games have a USP. Yes or no?

Posted by Tom Sloper on 03 October 2015 - 11:31 AM

A unique selling point is not something for uninvolved parties to determine after the game has been released. It's a tool used to pitch a game to a publisher or other investor, or for marketing purposes.

The argument you two are having is silly, and cannot be answered cleanly on one side or the other.

Blanket statement: all games are good. Counterpoint blanket statement: all games are bad. Which is right? Neither!

Blanket statements are always dumb! [/retroactive tongue in cheek]

#5255289 How to get into professional Game Design?

Posted by Tom Sloper on 02 October 2015 - 09:18 PM

1. it's starting to get it's own terminology, like core loops.
2. I think I've also heard about game designers learning Statistics and Game Theory for balancing highly competitive games.
3. I wonder if studying game design directly might be a new avenue of becoming a game designer?

1. Nice, thanks for that link. Voted up your post for this. I had indeed been missing something!
2. Yes, those are also good math areas for game designers.
3. Yes, definitely. But the entry path is probably still going to have to vary depending on the individual's other strengths. Level Design, QA are still valid entry paths.

#5255132 How exactly does localizations of apps translate to more downloads?

Posted by Tom Sloper on 02 October 2015 - 07:42 AM

I dont see how this really fits in business and law but okey

Your question is about increasing sales (that's "more downloads"). That is definitely a business question.

#5254891 How do you plan your project?

Posted by Tom Sloper on 30 September 2015 - 04:13 PM

Maybe you find this interesting: http://www.gamedev.net/topic/672170-hacknplan-a-planning-tool-for-gamedev-launches-an-open-beta/

Which has been moved to Your Announcements, where announcements belong.

#5254889 Unpredictable, ubiquitously rng seed

Posted by Tom Sloper on 30 September 2015 - 04:04 PM

Can anyone think of an rng seed source that would produce a new unpredictable seed value at least once a day

You're really not asking about Game Design here. Moving this to a more suitable forum. Hope you get a good answer or a better solution.

#5254810 I want to make a game but i have no skill!

Posted by Tom Sloper on 30 September 2015 - 10:03 AM

But I think we went way offtopic here

Yes. The discussion went astray with Codefox's 7:16 post yesterday. MedivalMoby asked about university to learn how to make games. So I moved it here, where the FAQs discuss education and preparation for a career in games (assuming that's what he was looking for). http://www.gamedev.net/page/reference/faq.php/_/breaking-into-the-industry-r16

#5254682 Looking for a geolocation game engine

Posted by Tom Sloper on 29 September 2015 - 04:35 PM

Game engines are not related to Game Design. Moving you to a more appropriate forum.

#5254437 Referencing other media in video games...law issues?

Posted by Tom Sloper on 28 September 2015 - 12:36 PM

Why don't you guys think this qualifies as de minimis usage fair use?

It doesn't matter what we think. The opinion that matters is the judge's. Oakloats should ask a lawyer, not us.

#5254330 Referencing other media in video games...law issues?

Posted by Tom Sloper on 27 September 2015 - 11:43 PM

Don't do it without permission. Either get permission, or make up your own stuff instead of using someone else's.

#5254273 Game Development as a Career

Posted by Tom Sloper on 27 September 2015 - 04:21 PM

Moved the thread to the proper forum. LeNinja, you should please read this forum's FAQ. Go back out to the Breaking In forum main page, and look for the FAQ link at upper right.

URL: http://www.gamedev.net/page/reference/faq.php/_/breaking-into-the-industry-r16

#5254178 What do gamers prefer, graphics or gameplay

Posted by Tom Sloper on 26 September 2015 - 04:56 PM

Games can be great fun without graphics (as I mentioned in a previous post here). It's essential that the gameplay be great, with or without graphics.

If a game is going to have graphics, then the graphics have to be good. Great is even better.

#5253237 Beginner Project

Posted by Tom Sloper on 20 September 2015 - 07:56 PM

I was planning on using Unity. Would any other engine be useful for this and would Blender be efficient enough for a 3d remake or should I use 3dsmax(someone is offering to pay for it, but if blender works I would rather not use their money)

As for music I have FL Studio, but I've seen a lot of game music being made with Able ton. Is there any benefit to using Ableton over FL Studio?

Lastly, if I am proud of what I created and decided to share it on YouTube, could Square Enix issue a copyright claim even though it wasn't monetized?

Please compartmentalize your questions. Your first question belongs here in For Beginners. Your second question belongs in Music And Sound. Your third question belongs in Business And Law.

#5253115 The technical side of game design

Posted by Tom Sloper on 19 September 2015 - 07:23 PM

When used, that title implies or entails creative overseeing.

#5253112 The technical side of game design

Posted by Tom Sloper on 19 September 2015 - 06:46 PM

What exactly is the job of the producer?

To facilitate and coordinate. To make sure everyone has everything they need so the project can move along smoothly.