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Tom Sloper

Member Since 20 Jan 2006
Offline Last Active Today, 06:20 AM

#5302624 Unity Or Ue4 To Use As A Show Reel For My Portfolio

Posted by Tom Sloper on 26 July 2016 - 07:39 AM

now i have to spend the rest of my working life in an area I like but I'm not passionate about".

Wrong. You do not have to do that. And you shouldn't. While you may have to do something that you like
(but are not passionate about) for a few years (as many of us did or still do), it is not a life
sentence. Keep working at it - keep doing your best - keep pursuing your passions on the side - and it
will work out.

And there can be worse things than working in a job that you like but aren't passionate about. Much

#5302548 How To Create Skins That Look Good For Brightly Colored Objects?

Posted by Tom Sloper on 25 July 2016 - 05:13 PM

Why do you think skins are a Game Design topic? The Game Design forum is not the catch-all "junk drawer"
of these forums! Moving to Visual Arts.

#5302302 Copyright

Posted by Tom Sloper on 24 July 2016 - 07:31 AM

what about real personal names, so for my movie I need actors and I need names, what if I accidentally use already existing name, I mean someones name can He/She do something against me?

It's unlikely that anyone would sue you for defamation or whatever if you used a name that coincidentally
was his or her name, especially if the character in your movie bears no resemblance to the individual and
doesn't have the same job or characteristics as the individual. If you created an evil rapist character,
depicted him as fat and freckled, and named him Gill Bates, it's unlikely that Bill Gates would think you
had chose to use his name, thinly disguised. But if you created a character who headed a software mega-
lopoly and then went into philanthropy, depicted him as nerdy with glasses, and named him Gill Bates, then
Bill Gates would think you had created the character after him. He might not sue you for that, unless you
then made your character an evil rapist multibillionaire.

If you created a character named Tom Sloper, no matter what your character did, I'd assume you did it
intentionally, because my name is not that common and we have had this conversation, so I know you are
aware of my existence. Would I sue you for that? I don't know - depends on a lot of things.

I'm going on too far afield with this question. In general, you can make up random names in safety, since
there are so many people with similar names and it's unlikely that someone could prove malicious intent
on your part in using the name.

I am not a lawyer, and this is not legal advice.

#5302188 My First Videogame Failed Conquering The Market

Posted by Tom Sloper on 23 July 2016 - 11:51 AM

The game seems to be about bitcoins, and winning actual bitcoins (and maybe players have to use
bitcoins to even play your game). I think that adds a very large hurdle blocking your game's accessibility
and attractiveness. I think bitcoins are dodgy, and maybe a lot of other people feel the same way I do.
I think games in which you can win real money are dodgy - and maybe your potential players feel the same way
I do.
Lastly, I echo the comments above about the graphics: they don't inspire confidence in, or curiosity about,
one's prospects of having a good time with the pictured game. Instead of questioning each criticism and
drawing comparisons with other games, rather take the advice to get a good artist.

#5302145 My First Videogame Failed Conquering The Market

Posted by Tom Sloper on 23 July 2016 - 05:40 AM

[color=#5a5a5b][font=Roboto]I am writing this thread to ask you some feedback , why such a cruel failure?

You're not asking a job advice question. Please don't use the Job Advice forum unless asking for job advice. Moving this to Business.

#5302013 How Do You Go About Your Game Design?

Posted by Tom Sloper on 22 July 2016 - 01:43 PM

Here are some questions to help get the ball rolling:

How about telling us how you answer those? (To get the ball rolling faster.)

#5301446 Is It Really That Nonsensically Impossible To Have A Successful First Game Pr...

Posted by Tom Sloper on 19 July 2016 - 08:35 PM

Firstly, the newcomer cliché: I don't know if here's the right forum for this subject, which is about
an indie team successfully entering the gaming industry with their game, i.e. game development as a
business, instead of a hobby. If it's not, please move it to the most proper one.


At the very top of the "Game Industry Job Advice" forum are two stickies entitled, respectively, "THIS
topic was not placed in a forum about indie teams entering the game industry (it was placed in a forum
about individuals desiring to be hired for jobs in the game industry). Moved to the Business/Law forum,


... where it's misleadingly said that making games is unrealistically easy, almost everywhere it's
discouraged and stated firmly and surely that "your first game project will fail". If such statement is
targeted to people thinking that making games is as easy as 123, and that such game would yield rivers of
money, I completely agree that it has very high chances of failing. But if such statement is targeted to
every single first game project, I completely disagree.


Of course. There is an exception to every statement, including this one you are reading right now. It was
a generalization, and no generalization is ever 100% applicable to every conceivable situation. (There
may be exceptions to this generalization.)

Ok, just found out that this really isn't the right forum. Please some moderator move it to the right one
(is it Business & Law?).

Okay, I just saw the edit.
P.S. The quoting is so broken on this forum that I cannot figure out where to fix the above.

#5301206 Copying An Existing Idea

Posted by Tom Sloper on 18 July 2016 - 07:55 AM

xotix, I moved your question to the Business/Law forum. You should read the FAQs and the other recent
threads about this same question.

#5301097 Copyright

Posted by Tom Sloper on 17 July 2016 - 12:36 PM

I gues than I will have to create my own races names planets and movie

Yes! The light dawns! :)

#5300898 Using Military Designs

Posted by Tom Sloper on 15 July 2016 - 09:18 AM

But is there anything I can use without licence or I need to be a multi-billioner just to make one movie?

You don't need to be a multi-billionaire to consult an intellectual property law attorney and get answers in a real-time one-on-one conversation
for an hour.

#5300886 Using Military Designs

Posted by Tom Sloper on 15 July 2016 - 07:14 AM

Same link I posted before: http://www.sloperama.com/advice/faq61.htm
You don't have to worry about armed forces. You need to worry about the manufacturers.
See answers 2-1/4, 2-1/2, and 2-3/4 in that FAQ.

#5300702 Slavery, Include Or Not?

Posted by Tom Sloper on 14 July 2016 - 07:30 AM

What sunandshadow said. Suliman, consider the educational game "Playing History 2: Slave Trade." Just Google
the title, and read about the "Slave Tetris" controversy. If you're making slavery a fun activity, expect
to get a lot of reactions of various types. There is such a thing as bad press.

#5300527 Copyright

Posted by Tom Sloper on 13 July 2016 - 07:51 AM

We aren't talking about copyright, Kiki. We're talking about trademark.
As for orcs, look up the term in a dictionary - it's a generic term, not a trademarked term.

#5300375 Copyright

Posted by Tom Sloper on 12 July 2016 - 07:41 AM

kiki, read this: http://www.sloperama.com/advice/faq61.htm

#5299995 Quaternion Interpolation weighted values.

Posted by Tom Sloper on 10 July 2016 - 10:02 AM

terryeverlast reports that he figured out the answer and no longer seeks replies to this topic, so it's now closed.