Hello, few days ago discovered "Hero Engine". Have to say I became impressed for what I was seeing, it is the perfect tool but looks like too good to be true.
Regarding the post title, seems it is only possible programing by its own script HSL, how flexible is it?
If what you are trying to do is an MMO (not necesarely MMORPG with the perma 1-3rd view) is it suitable?
Do you guys have any experience with it?
I have readed many posts against this engine but not argumented.
Hello, probably this has been asked already, I didn't have success finding it.
I am looking -ideally- for a book/manual which would provide with guidelines about how to make a LAMP/WAMP web-based mmorpg (simple one). Im mostly interested in the security aspects, DB, server side and how to efficently structure the project, etc. Would be better going for Java or Php for a project like this? Any suggestion is welcome.
Someone playing at PC 1 make some changes to the interface and other personalization aspects like placing skills in a given skillbar, etc.. When going to PC2 he may find all these changes updated as well. Where would you store all this? :S Maybe into a DB? a kind of file versioning and updating?
On the other hand, if we speak about items collected (let's say thousands of them) where clearly you store all of them into a DB, would you store also its location per player? The given pack and the location at that pack, etc..
Hello, I have been using for a while the "getmac" command to get the list of MACs in a Windows system and everything working Ok until I found recently a problem in some laptops where the command didn't work returning a message "Interface not compatible" (translation).
Before getmac I implemented the functionality through IPHLPAPI.DLL but later discovered it is not redistributable .