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Eck

Member Since 19 Dec 1999
Offline Last Active Jul 21 2016 09:49 AM

Posts I've Made

In Topic: Looking for some ideas for math related books/textbooks.

09 June 2016 - 09:38 AM

I know you mentioned it, but I wasn't sure if you've tried it or not. If you haven't yet, give Khan Academy a try. It even has a section on learning programming if you need to do that too. Sorry, I don't know of a book equivalent that covers all math from arithmetic to calculus... That'd be a pretty thick book. :)

 

- Eck


In Topic: C# and Unity for 2D Side Scroller

09 June 2016 - 09:30 AM

Here's another vote for starting with Unity instead of GameMaker. I too am an experienced business developer of C#/SQL turned game developer. After messing around with XNA for a couple of years I decided to look for a cool engine and since I was interested in 2d games, I tried out GameMaker. It was so mind-numbingly frustrating to write clean code in their API. Just knowing where to put code in game maker scripts is a weird problem. I felt like I was just bolting shit together. And even after I got something working, refactoring code was such a pain in the ass.

 

With Unity though, there are indepth professional tutorials where they explain what to do, how to do it, and even why you might want to do it this way. The language is C# which is a major plus for me and you. And the Unity Asset store is pretty darn amazing. It also integrates directly with Visual Studio and even plays nice with the debugger these days.

 

But don't just take our word for it. Spend a weekend with each and see which one you like better.

 

Good luck, and welcome to GameDev!

- Eck


In Topic: Where to begin?

01 February 2016 - 10:58 PM

You can check the Classifieds -> Hobbyist Projects here at GameDev. You might find a team that wants a junior programmer.

You're probably better off on your own though. Lots of times there's the "idea guy" who says he needs programmers and artists. He has the next Big Idea TM that's going to make tons of money after you and the artist do all the work for free of course. Point is, there's not much to learn from in an environment like that.

If you decide to go your own route, start with small projects and work your way up. Here's a great article telling you which games you should build first and why:
http://www.gamedev.net/page/resources/_/technical/game-programming/your-first-step-to-game-development-starts-here-r2976

 

Since you're learning C++, you might try the Unreal Engine. Or if you want to start learning C#, you could stick with Unity.

 

- Eck


In Topic: Sprite Sheet Need Help

27 January 2016 - 11:03 PM

We've pointed you in the right direction. It's time for you to try and solve your problem again. Read through our posts and take another crack at it.


In Topic: Sprite Sheet Need Help

24 January 2016 - 11:46 AM

Can you show us a code sample and/or a gif or video of what's going on?

I suspect you're flipping your sprite sheet instead of just flipping the rendered sprite.
// Pretend this is a sprite sheet with the following numbers drawn. (Original)
A B C
D E F

// If you flip the entire sprite sheet it will look like (Flipped)
C B A
F E D
So now when you tell it to draw the sprite at index 0, it prints out a reversed C. Instead, leave your sprite sheet alone, and tell the Original to draw sprite 0, but draw it flipped.

I don't use AGK, but a quick search didn't reveal a mechanism for drawing a flipped sprite, so you might need to map your own own frames to the Flipped texture.

- Eck

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