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Member Since 31 Jan 2006
Offline Last Active Nov 20 2011 06:22 PM

Posts I've Made

In Topic: Ron Penton's MUD Game Programming

09 November 2011 - 08:16 AM

It's been my experience that if webarchive.org doesn't have a newer version, there probably never were a newer version.

You might just be correct.

Still, if you or anyone else has any other book suggestions, I'm all ears. :)

In Topic: Ron Penton's MUD Game Programming

07 November 2011 - 05:51 PM

It's quite obvious. Though it doesn't seem as if any kind of additional content was ever published.

Thanks. Unfortunately only the home page has been archived and it looks to be from 2003, so even if any updates were made, at least in regards to web.archive, they are not available.

Perhaps the biggest difference starting after 2005 or so would be complete absence of C.

Between UTF8, ubiquity of cheap and free hosting, abundant RAM and widely available databases, scripting languages took over for such tasks, allowing same to be achieved with a few lines of code, compared to thousands in C. And often at no real cost at typical scale. MUDs being a dead genre also doesn't do much to warrant extra investment.

What such books will be mostly or completely missing are some of very important changes in development. From cloud hosting, automated deployments, devenv management, version control as integral part of development pipeline, web interfaces and automated testing, the whole management aspect provides more value than code itself and is crucial for rapid development. All of this contributed to projects going from 2 years to 2 months or 2 weeks, idea to completion. It also shifts focus from "doing it perfectly right the first time" towards experimentation and incremental improvement which tend to have positive effect on most projects and drastically reduce effort needed.

I'm pretty much in agreement with hplus0603 about building a solid foundation.

So if the Penton book is outdated, please feel free to make any recommendations about any more up to date books that are available AND beginner friendly .

In Topic: Ron Penton's MUD Game Programming

06 November 2011 - 09:10 AM

I'm not saying there's anything wrong with an older book. I'm just saying that bit-rot of the Internet means that if it's older than a couple years, any supporting web sites have probably vanished. Such is life within Al Gore's marvelously flawed intarweb pipes.

Actually I am having trouble finding anything.

Does anyone know the exact url for Penton's old page with the updated code, as that is what webarchive needs to perform a search.

In Topic: Ron Penton's MUD Game Programming

04 November 2011 - 04:00 PM

That book is pretty old. I doubt you're going to find anything for it by now. Ron used to kick around this site, but I don't think he's been around in several years.

As long as it has basic concepts that are applicable today, how old it is doesn't bother me.

I like that, a text based game, networking and multi-player are all rolled into one book.

I'm not looking to make the latest and greatest at this early stage, I'm just looking to learn solid fundamentals.

If there may be another alternative to Penton's book, feel free to mention it.

You could check webarchive.org

Regarding the age of the book: I used Berkeley Sockets on BSD UNIX in 1985. The API then was very similar to that API now, and the issues related to network communications were also similar. However, things like versions of operating systems, tools, etc, change all the time, so books that talk about "and in Microsoft Visual Studio version 1.1, you need to add this SET command to your AUTOEXEC.BAT" end up confusing the timeless parts with very dated technology. I don't know whether there's a lot of that in Ron's book, but it's something to watch out for in general.

Thanks for the tips.

In Topic: New tutorials on Modern OpenGL - request for comments

26 October 2011 - 04:06 PM

A little status update after one month, to say that we've been progressing with a stack of new tutorials :)
The latest one is how to implement a nifty teleporter system as in Portal!

Keep up the good work.

In a few months, I'll be finished giving my math and programming skills a much needed polish.

After that, I'll be taking a look at your tutorials along with a few others.