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Member Since 09 Oct 2000
Offline Last Active Nov 04 2013 01:49 PM

Journal Entries

The Animal Farm GameDev Blog > Cuddle Bears Gets Update, Free Version

Posted 18 December 2011

I haven't posted here in a while. Most of that has been because my side-projects were completely buried under the weight of my job project (go play Lil' Birds for iPhone/iPad !), and I don't really have the authority/clearance to speak publicly about my work, leaving me without...

The Animal Farm GameDev Blog > Cuddle Bears is Out for iPhone, iPod Touch & iPad!

Posted 01 July 2011

Our latest game, Cuddle Bears, is now available for iPhone, iPod Touch, & iPad. Here are some links for your pleasure:
Website iTunes...

The Animal Farm GameDev Blog > iPhone Development Pitfalls

Posted 07 April 2011

These are fresh in my mind, so I thought I'd put together a quick blog post:

Don't assume that because your app runs on an iPhone 1st generation that it runs on an iPhone 3G. The 1st gen is bound to iOS 3.1.3, and despite everything you might say about that, 3.1.3 hogs considerably less memory. A 3G running 4.3.1 can collapse pretty...

The Animal Farm GameDev Blog > I'm Not Too Bright

Posted 16 March 2011

Spot the insanity:

struct WordTreeNode
bool IsWord;
StringBuilder Word;
DynamicArray<WordTreeNode*> Nodes;
DynamicArray<int> UsedNodes;
int UsedNodeCount;



WordTreeNode::WordTreeNode() : IsWord(false), Nodes(26), UsedNodes(26)

void WordList::AddWordToTree(const...

The Animal Farm GameDev Blog > Digging Into my Toolbox

Posted 11 March 2011

I've spent the better part of my professional game development career developing tools. All the same, when I'm involved in a personal project, I have 0 interest in writing a tool. I much prefer the free (or cheap) stuff off the internet. Here's what I've been using...