Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 09 Oct 2000
Offline Last Active Sep 01 2016 07:05 PM

Posts I've Made

In Topic: How many of you have lied in your professional Resume?

10 May 2011 - 04:27 PM

There's virtually no gain to lying on a resume in the games industry - tech/art tests generally follow the resume, and after that a technical interview. A cleverly sold resume won't get you past those, and if you can get past those you generally don't need to lie on your resume anyway.

In Topic: Texture Packing Tools

22 April 2011 - 09:34 AM

Formats and compression aren't terribly important. I have plenty of command-line conversion tools laying around I can use.

Best case scenario: will convert directly from PNG to PVR. But PNG to PNG is just as fine.

In Topic: Getting gamepad to work on PC in XNA

02 February 2011 - 11:48 AM

Yep it works with my 360 both wired and wirelessly

I thought it might be something like the controller was already paired with the 360 so wouldnt pair with my computer because with it plugged into my laptop, whenever i pressed the guide button it turned on my 360 hehe...

so, i unplugged my 360, and pressed the wireless button on the top of the controller just to hopefully make it forget about the 360, but still that didn't help any.

Is this a wired controller or a wireless controller that you're attaching via a USB charger? It sounds like the latter.

As far as I know, you can't connect a wireless controller this way. You either need a wired controller or you need to purchase the wireless 360 connector. Both of which are a little hard to find these days.

I could be wrong, but I never got it to work when I was doing 360 dev.

In Topic: Xcode Beginner Having wxGLCanvas Linking Errors

16 January 2011 - 11:22 AM

It looks like you're not linking to the appropriate library.

I don't have XCode in front of me to explore the interface and get the exact names of things, but you should be able to double click on your build target to open the target settings, click on the 'Build' tab, look for something along lines of "Additional libraries" or "Linked libraries" and add the appropriate library to that line. You may also need to add its path to the "Additional library paths" setting.

When you downloaded wx, it should have come with some library files (or you may have to build them, I'm not familiar with wx). .a or .so generally.

In Topic: Android opengl app

30 December 2010 - 09:23 AM

(1) What behavior are you observing? Is it that nothing at all is displaying? Or a white quad?
(2) Are you setting the projection matrix anywhere?
(3) Do you have face culling enabled? Have you tried disabling it?
(4) Where are you calling this method and what code is around it? I haven't looked into Android + GL in a while, but it's possible you have to worry about managing a graphics context.