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Member Since 17 Feb 2006
Offline Last Active Nov 25 2013 12:59 AM

Journal Entries

Web by Day, Games by Night. > It's been a while...

Posted 21 September 2011

Hey Gamedev, it's been a while. These past few months have been hectic for me to the point where I'm having trouble keeping track of the days. I have emails I need to respond to dating back over a month now (one of which is from a certain Gaiiden on a subject I offered to help with thinking I'd have more time), and phone calls I need to return...

Web by Day, Games by Night. > New computer

Posted 08 June 2011

Finally, a machine that can actually do something. I invested some money in the new 27" iMac, and got the upgraded 3.4Ghz CPU. This thing is a beast, at least compared to the dual core Atom 330 machine with GMA 950 that I was using before it. Plays StarCraft 2 on full settings at full resolution(2560x1440) no problem. Just had my first SC2 session in a...

Web by Day, Games by Night. > Project #2 - Amarant & Thoughts on Modern Computing

Posted 03 June 2011

Computing these days is becoming a mess. On one side we have your standard desktop and laptop computers running Windows, Mac OS and one of the million other Unices available, then on the other side you have mobile computing platforms that are revolutionizing the industry. Yet all I've been reading is that there is no merger, no midpoint where we can...

Web by Day, Games by Night. > WynterStorm - Batched Primitives

Posted 31 May 2011

Tonight I spent way too much time making sure batches were properly managed in WynterStorm. When I say 'properly managed' here, I mean simply that the engine should batch all quads using the same texture and render that as a single VBO, makes sense right? When I say 'properly managed' I also am using the term very cautiously. I do not think...

Web by Day, Games by Night. > WynterStorm - Signals and Events

Posted 28 May 2011

Whoo! This last week was finals week at my school and it was quite a killer. I ended up writing a research paper on Necrophilia last minute for one of my classes, which was quite an interesting project. As for programming, I didn't have as much time this week as I would've liked for WynterStorm, having to spend what little time I had on school...