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nsmadsen

Member Since 22 Feb 2006
Offline Last Active Yesterday, 05:23 PM

Posts I've Made

In Topic: Video game music

Yesterday, 05:23 PM

Yup, what Brian said!


In Topic: My first game ambience. (Want feedback please)

18 September 2016 - 06:37 AM

It's a lovely melody, one that I found myself humming for a while after my first listen. That's a very good sign! But I don't hear much difference between the various statements of that melody. There's a lot of opportunity here to make a very strong piece of music with the foundation you've laid.

Consider ways to make more contrast so it sticks out to the casual listener more. Only flute. Only strings/pad. Change of chords. Instead of held notes, change to an arpeggio. Etc.
Same melody now in a different instrument, say a piano. Then even later piano plays melody while the flute does a counter melody.

In Topic: Seeking feedback on "Retro City", a chiptune I made in Famitracker.

18 September 2016 - 05:42 AM

Overall, I like it! I'm listening on my iPhone as my studio is still in transit for the move. My only feedback is the section at 0:32 feels off. I'm my opinion it would be cool and sound better to have that section flipped. What I mean is hold off playing that cool, rhythmic backing part until that section repeats. As you have it now, that section starts off full and complex then goes more simple and hollowed out upon the repeat. Other than that, nice track.

In Topic: Music for a little horror project

11 September 2016 - 02:19 PM

I listened to your Opening-Teaser and overall, I liked it! You've got the right timbre and feeling, alright! A few critiques: 

 

(disclaimer - I'm listening on my laptop so please keep that in mind)

 

- the piano doesn't sit in the mix right for my ears. It feels a bit too dry and perhaps a bit too loud. The rest of the ensemble has a bit of reverb on it that doesn't happen on the piano. 

 

- what is the theme? Since I've not scene the film, I'm having a hard time knowing what your main melodic motif is after listening several times. Is it in the teaser? Since you're the composer of the whole project (including the teaser - instead of using licensing music) I feel like this is a prime opportunity for you to hint at the main theme in the teaser. 

 

- could we see the visuals too? That would help fill in the blanks as to why you made the decisions you did. 

 

I enjoyed it! 

 

Thanks, 

 

Nate


In Topic: Video game music

11 September 2016 - 02:13 PM

Yes, that's what he means, I believe. Be careful about working for free (in general) however. Often you can find devs who will claim to give you a ton of exposure but want you to work for free. Always try and do some kind of exchange for your work and talents. Exposure doesn't pay the bills and often isn't worth as much as some devs try to sell it. :P


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