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nsmadsen

Member Since 22 Feb 2006
Offline Last Active Dec 26 2014 03:29 PM

Posts I've Made

In Topic: Merry Christmas!

26 December 2014 - 03:29 PM

Merry Christmas to you as well!


In Topic: Best Commercial General sound library?

07 December 2014 - 10:19 PM

Check this out:

 

General (old): http://www.sound-ideas.com/sound-effects/series-6000-sound-effects-library.html

 

General HD (new): http://www.sound-ideas.com/sound-effects/the-general-hd-sound-effects.html

 

The newer version has better sounds but, of course, is more expensive. I've got the HD one and it's really quite nice.

 

There's also the SFX Kit which has some alright sounds but is really quite dated at this point: http://www.sound-ideas.com/sound-effects/the-sfx-kit-sound-effects-library.html


In Topic: SFX legal rights

06 December 2014 - 10:12 PM

If you're directly curious about the BOOM library EULA, then read this page:

http://www.boomlibrary.com/boomlibrary/faq#game

 

Thanks!

 

Nate


In Topic: New Here, Help me get started (Music)

01 December 2014 - 12:37 PM

where do i publicate my music, and how to do with the copyright law, for my music?

 

It all depends on what you want to do with your music. Are you wanting to sell it? Like CDs and such? Are you wanting to get it placed in commercials, games and films? Are you wanting to make it available for licensing to indie devs? Are you wanting to use it as promo/demo reel material in hopes of getting hired in the future?

 

ASCAP and BMI can help with placement and royalties. CD Baby, and other sites like it, can help with physical and digital distribution. Filling out paperwork to secure copyright with the patent office, if you're in the US, can help with having official record of your work and it's copyright. What CCH said is true - anything you write is already copyrighted by you but if you haven't filed it with the government office, it can impact how much you're able to sue for IF your work was stolen. Sites like YouLicense or MusicSupervisor can help with placement as well as indie devs.

 

You need to be more specific about what your goals are so then you can take the appropriate steps to making it happen. Best of luck!


In Topic: How do you learn to compose different genres?

21 November 2014 - 10:59 AM

Brian makes a great point!


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