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nsmadsen

Member Since 22 Feb 2006
Offline Last Active Aug 29 2015 05:35 PM

Posts I've Made

In Topic: Using hiring audio test in your portfolio

25 August 2015 - 04:13 PM

I've always shared just the audio from any tests that I've done in the past. That should be more than fine to do from a legal stance. 


In Topic: How Do I Become A Video Game Composer?

26 July 2015 - 08:46 PM

Yeah, I should have been more clear. Delivering audio on target and on schedule is absolutely critical! But that actual sentence was the help the OP (and other readers) realize (or reaffirm) that great audio can be made with a number of different set ups. Thanks for pointing that out - really good stuff here for folks to chew on.

 

Excellent discussion!


In Topic: How Do I Become A Video Game Composer?

21 July 2015 - 02:00 PM

And remember the only thing that matters is how good your audio sounds! Don't get sucked into the "I have to get THIS piece of gear" or "use this type of plug-in" kind of quests or debates. The better you understand your gear the better your odds of making great audio. And learn as much as you can about game audio tech (Wwise, Fmod, Xact, XML, ActionScript, etc). You may not have to ever actually code but the more you can understand how a programmer has to put things together, the better. 


In Topic: How Do I Become A Video Game Composer?

21 July 2015 - 01:55 PM

I've been crunching so, honestly, I have only skimmed this thread. Becoming a game composer is easier than ever in that more and more people are making games/apps whereas before iOS/Android/etc the bar of entry was much higher. I would read up on as much as you can about the art of making game music as well as the business side of working in games (many people forget this aspect of it). 

 

Start putting yourself out there, working for small(er) teams and projects. This is where you can cut your teeth, make some mistakes, learn some better workflow ideas and make some relationships. Nobody expects you to be perfect they just expect you to try really hard. Or... I should say, most people don't expect perfection when you're starting out. If you're applying to something like Blizzard first thing... well, they DO expect quite a bit! 

 

Also realize that being a freelance composer/game audio guy (or gal!) encompasses many things including being your own PR/IT/accounting/legal/manager person. All in one! I started one day after reading two books (The Fat Man on Game Audio and Aaron Mark's Complete Guide to Game Audio) and having played around with electronic music for five years. I simply made a website, put up some demo reel material and made myself known to the industry. It took a lot of time, some mistakes, a dash of luck and lots of hard work and focus. 

 

Dan (a good friend of mine) probably said most of this because he's awesome! But if he didn't, there ya go! 

 

Best of luck!

 

Nate


In Topic: Looking for feedback? I know I am

01 July 2015 - 05:10 AM

Don't spam the board, please.

 

If people are interested in your topic, they'll respond. Otherwise, please just let it be.


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