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nsmadsen

Member Since 22 Feb 2006
Offline Last Active May 03 2015 09:10 PM

#5116090 Your favourite sample libraries?

Posted by nsmadsen on 10 December 2013 - 09:22 PM

Whoa, some really nice stuff over at Embertone! :)




#5115413 Free Music for GameDevs

Posted by nsmadsen on 08 December 2013 - 12:18 PM

Please use the Classifieds section when looking for work and music placement (which is what you were doing specifically). This is covered in the Music and Sound forum FAQ as well as several pinned topics and the welcoming message to the forum.

 

Thanks,

Nate




#5111018 Your favourite sample libraries?

Posted by nsmadsen on 21 November 2013 - 10:41 AM

A bit of a tanget but it can become really easy to become a sample library junkie. Buying every new thing that is out instead of taking the time to really learn your current libraries. Any library can sound bad when used poorly.

 

Having said that I use almost all of the East West stuff, have a large amount of the 8Dio libraries as well as Cinesamples, Native Instruments Ultimate, Spitfire and some Vir2 Instruments.




#5108101 Nearwood Suite

Posted by nsmadsen on 09 November 2013 - 09:27 AM

VERY nice writing! I really enjoyed it. The solo female voice reminded me of the Star Trek theme in a few spots. :P Overall, I loved it. Thank you very much for sharing.

 

Nate




#5107173 Looking for work? Then...

Posted by nsmadsen on 05 November 2013 - 09:12 AM

... please use classfieds section (for both paid and hobby work).

 

I'm seeing more and more posts in the Music and Sound forum that are trying to find work. That's not the direction and function of this forum, feedback and discussion is. This is addressed in the pinned topics as well as Music and Sound FAQ post. Posts will either be edited to fit within the forum's guidelines or deleted and locked.

 

Thanks,

 

Nate




#5105689 Something Weird This Way Comes - Music Feedback

Posted by nsmadsen on 30 October 2013 - 10:03 AM

Interesting score! I liked it overall. Quite a bit actually. I felt like the mallets were a tad too loud in the mix but not by much. I didn't care for the last chord - it wasn't prepped enough, in my opinion. If you're going to use dissonance in a comedic way, then prepping it a bit earlier (i.e. more chromaticism) could be more effective.




#5105687 Song Remix Limits

Posted by nsmadsen on 30 October 2013 - 10:00 AM

Referencing your example from the Amored Core 2 OST - the two songs sound VERY similar, especially at the start. Down to the type of samples being used in some of the parts. What I'd recommend is to mimick songs you enjoy and apsire to create while honing and learning your craft. Then once you're wanting to release tracks publicly, take the things you learned and make more original tracks.




#5094965 Tips on Digital/Real Orchestration - New Article Series

Posted by nsmadsen on 18 September 2013 - 10:44 AM

Nice article! One suggestion - provide listening samples of the various approaches for your readers to further drive your point(s) home.

 

Thanks for posting this!

 

Nate




#5093707 Blitz Score

Posted by nsmadsen on 12 September 2013 - 08:50 PM

So... I realize this isn't a game project but I was really happy with how this score turned out and wanted to share it. And you never know... maybe they will make a video game out of it? Discussion and feedback, as always, is more than welcomed! 

 

https://vimeo.com/64609476

 

Thanks, 

 

Nate




#5090866 Free DAW?

Posted by nsmadsen on 01 September 2013 - 03:01 PM

There are also ways to download DAWs for free but it pirating. If that doesn't bother you then that's another way to go.

 

Just use extreme caution here because if you end up producing music for any games and pirated software and you get caught - both you and any games using your material can be liable. I find it's best to just purchase things instead of pirating them. It's not worth the risk. If you're looking to just learn and experiment... it's less risky. Still not legal but less risky. :P




#5090865 Free DAW?

Posted by nsmadsen on 01 September 2013 - 02:59 PM

Is there any good daw for creating music or it's really necessary to buy one?

 

It's not necessary to purchase one but keep in mind the really good sounds (for almost any genre) are 3rd party sample librarys which do cost money. Unless you're wanting (able) to track everything yourself, playing the actual instruments... you're going to need some virtual sounds. Also the old saying "you get what you paid for" often rings true.




#5090688 Is Propellerhead Reason good for making game music?

Posted by nsmadsen on 31 August 2013 - 05:49 PM

Provided you have enough sounds (aka refills) to go after the genre/style you want, Reason is more than powerful enough to make game music. I've literally made all kinds of music with Reason and really enjoy it. The only limitation with Reason is that they do not support many 3rd party sample libraries (VST, AU, etc). They have Rack Extensions and their own Refills but there's plenty of good material there. 




#5089505 Proposal for a Composer's symposium

Posted by nsmadsen on 27 August 2013 - 08:38 AM

Nah, it's not troublesome. I think folks of all backgrounds should (and could!) take part. It might be really cool to have a "speaker" or presenter for a portion of the meeting then open it up Q&A and/or open discussion after that.




#5087999 Two martial/orchestral pieces. Any feedback appreciated!

Posted by nsmadsen on 21 August 2013 - 10:54 PM

On top of what Eric already stated - March of the Damned feels a bit flat to me. I think there's too much reverb. You might be doing this to hide the quality of samples you have to work with (I've certainly been there before) but that much reverb begins to wash over everything and takes away impact. Also the last bit becomes repetitive so what I'd consider doing is stripping out certain parts the first few times that idea is stated and then bring them in. It could even be cool to have some key changes, grow the tempo and the dynamics to a truly epic ending. 

 

You've got some great ideas! Just spend some time tweaking the details a bit more and I think you could raise the bar on this track. 

 

Edit: Check out Time from Inception. This is a GREAT study in how to give the listener the same idea numerous times but by changing textures and instrumentation it stays with you rather than getting boring. Plus the tension build over a long period of time is masterful. It's got a big, epic sound without being washed out by too much reverb as well. The reason this track works is the balance between tension and release. Too often young(er) composers forget this and throw everything at the listener right away then wonder why there's no tension).

 

Thanks for sharing, 

 

Nate




#5087998 Would love your thoughts on my material

Posted by nsmadsen on 21 August 2013 - 10:49 PM

In The Woods - Nice opening. I like your sound and mix, has depth and impact! Effective piece. These are not the kind of woods I want to be in.... The ending drum figure at 50 seconds was a bit odd to me. Perhaps prepping that or changing samples instead of a strict repetition of that sample would help? Something's off there to my ears. Overall, though, nice stuff!

 

For You - Evocative opening. Piano's a bit too dry for my taste and the solo violin is awfully exposed for that quality of sample. As is the trumpet. I know we (or most of us) have to work with what we have but I'd really consider hiring a solo violin and trumpet player to record those parts. It will really add SO much! This is an interesting track, going in directions I'm not really expecting and fusing together several ideas. Curious to know your vision/intent behind this track. 

 

Prepare for War - Mainly one major critique: you're over using that celli ostinato. When you're forming a piece built over an ostinato consider your audience and how long they can take a repeating figure. The problems I have with your ostinato is that it appears in the same instrument throughout the piece and is in the same voicing as opposed to inversions. The human ear starts to automatically "mute out" repeated figures if they last long enough. Also some of your mix is a bit out of whack, especially the percussive elements around 1:15 or so. 

 

Some great starting points - now dig deeper to see how you can bring these pieces to work. Better, more dynamic mixing, variations of tempo and dynamics, less quantized MIDI data, etc. 






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