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Member Since 22 Feb 2006
Offline Last Active Today, 12:24 PM

#5125971 Audio reImagined - Don't Starve (Sampler)

Posted by nsmadsen on 23 January 2014 - 03:18 PM

I'm unfortunately a self-taught musician and composer, so I never went to school or lessons for it; just a whole lot of practice.


I understand that but surely there's a college or school nearby which has trained musicians who could help you out. Or remotely even. I've provided saxophone recordings (my native instrument) for bands I've never actually met in person thanks to the internet. It would really bring your music more to life. I think it would definitely be worth it.

#5125948 Audio reImagined - Don't Starve (Sampler)

Posted by nsmadsen on 23 January 2014 - 02:04 PM

Edit - also the flute is a bit too loud and up front in the mix in relation to the violin and the other instruments.

#5125945 Audio reImagined - Don't Starve (Sampler)

Posted by nsmadsen on 23 January 2014 - 02:03 PM

Regarding the Village theme - some really beautiful music! The only drawback is the production/automation/performance of the actual violin and flute was pretty stale to my ears. To solve this I'd either:

- select a different violin patch that didn't always do the same vibrato swell with each new note

- pay more attention to the volume at the start and end of your phrases. They just sit there instead of going somewhere.

- select a more dynamic flute patch and really tweak the volume automation


Of course, another option, would be to have someone record these lines for you on actual instruments if you have the space and funds. If you're in school, I'd go talk to some music majors. I bet they'd be willing to do it for a small amount of cash and some pizza. :P


But the actual composition was great.

#5125494 Film & video game music composer

Posted by nsmadsen on 21 January 2014 - 03:56 PM

Please use the Classifieds section when looking for work.





#5124949 Electronic Rock Boss

Posted by nsmadsen on 19 January 2014 - 08:22 PM

(Disclaimer: I'm listening on a laptop right now so take that into consideration)


I liked the energy and drive of the track. Works for a boss fight. To my ears, on this set up, I felt there could be a bit more bass (both in frequencies and in bass guitar itself) in the mix. It lacked depth on the lower end. But that might be these laptop speakers as well. :) Assuming this is for a video game, does it loop well? I did think you could have come up with another section for a bit more diversity but perhaps the client only had budget (or bandwidth) for a certain amount of music.


Thanks for sharing.



#5122622 Introduction

Posted by nsmadsen on 10 January 2014 - 10:21 AM

Hey Keith, 


Welcome! Nice to have you here. The Music and Sound forum is mainly for discussion and sharing one's work for feedback and constructive criticism. Looking for work (either paid or hobbyist) is restricted to the Classifieds section. You'll probably get more bites there but please feel free to post more here when discussing or sharing your work!





#5121551 New blog entry about listening as a composer.

Posted by nsmadsen on 05 January 2014 - 09:46 PM

Excellent point! I should have touched on this actually because it's very valid. I've run across composers who were excellent in the film/stage realm but had zero understanding of the technical/interactive aspect when it comes to games.




Will it interfere with the gameplay and irritate people?


Of course some of this is out of our controls as composers. I've had clients that literally had 15 seconds worth of streamable music as their audio data budget. It doesn't matter how great 15 seconds of music is... after a while it's gonna get irritating! So in these situations I try to advocate most instance based music cues instead of streaming/looping music that's ever present.


Implementation is such a huge part of game audio... much more critical than the content in many ways. What I'm getting at is a decent track implemented well can do fine for and support the gaming experience. A great track implemented poorly can easily get in the way.

#5121052 New blog entry about listening as a composer.

Posted by nsmadsen on 03 January 2014 - 08:28 PM

Hey guys,


I've published a new article about the importance of really listening (like a new, first time listener would) when composing a piece of music. I hope you enjoy it and welcome any feedback/discussion.







#5120823 Any sound effects/music generators?

Posted by nsmadsen on 02 January 2014 - 08:12 PM

The main problem with music generators is that after a short while it all starts to sound exactly the same because it's so generic. There was a guy posting here, a good while back, who was creating his own music generator.

#5117627 I want something like X

Posted by nsmadsen on 17 December 2013 - 12:40 PM

It's really encouraging to have a developer asking the audio community how to better communicate with us! You ask a very good question. For me here's what seems to work best:


- A list of 3-5 adjectives of what you want the player to feel while playing the game and hearing my music.


- A list of 3-5 references that you feel would match the game's needs.


This way I have a broader spectrum of what you're after instead of just one piece and that can help avoid the "it must sound like X" problem you mention.


Edit: It's never offensive to me to hear "I love composer X and want the music to be like that." as long as my client understands I'm not that composer and will bring some of my own indentity to the music while aiming to hit the goal(s) as closely as possible.


Great question!





#5116245 Your favourite sample libraries?

Posted by nsmadsen on 11 December 2013 - 11:10 AM

Oh yeah, I spent $300 easily on that site. Excited to see how these new samples work out.

#5116090 Your favourite sample libraries?

Posted by nsmadsen on 10 December 2013 - 09:22 PM

Whoa, some really nice stuff over at Embertone! :)

#5115413 Free Music for GameDevs

Posted by nsmadsen on 08 December 2013 - 12:18 PM

Please use the Classifieds section when looking for work and music placement (which is what you were doing specifically). This is covered in the Music and Sound forum FAQ as well as several pinned topics and the welcoming message to the forum.




#5111018 Your favourite sample libraries?

Posted by nsmadsen on 21 November 2013 - 10:41 AM

A bit of a tanget but it can become really easy to become a sample library junkie. Buying every new thing that is out instead of taking the time to really learn your current libraries. Any library can sound bad when used poorly.


Having said that I use almost all of the East West stuff, have a large amount of the 8Dio libraries as well as Cinesamples, Native Instruments Ultimate, Spitfire and some Vir2 Instruments.

#5108101 Nearwood Suite

Posted by nsmadsen on 09 November 2013 - 09:27 AM

VERY nice writing! I really enjoyed it. The solo female voice reminded me of the Star Trek theme in a few spots. :P Overall, I loved it. Thank you very much for sharing.