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Member Since 22 Feb 2006
Offline Last Active Jul 24 2016 09:04 PM

#5116245 Your favourite sample libraries?

Posted by nsmadsen on 11 December 2013 - 11:10 AM

Oh yeah, I spent $300 easily on that site. Excited to see how these new samples work out.

#5116090 Your favourite sample libraries?

Posted by nsmadsen on 10 December 2013 - 09:22 PM

Whoa, some really nice stuff over at Embertone! :)

#5115720 Looking for work? Then...

Posted by nsmadsen on 09 December 2013 - 02:56 PM

Hey folks,


Just a helpful tip: posts trying to get your music placed in games will also be edited/locked and you'll be redirected back to the Classifieds area. The two functions of the Music and Sound forum are to:


- share one's work for discussion and feedback. This is a GREAT way to get help and learn some new approaches!


- discuss all things audio. It can be anything related to game audio, techniques, gear, methods, tutorials, opinions, reviews of OST, etc.


But, please, let's keep all work/placement related posts limited to where they belong: in the classifieds section.





#5115413 Free Music for GameDevs

Posted by nsmadsen on 08 December 2013 - 12:18 PM

Please use the Classifieds section when looking for work and music placement (which is what you were doing specifically). This is covered in the Music and Sound forum FAQ as well as several pinned topics and the welcoming message to the forum.




#5111018 Your favourite sample libraries?

Posted by nsmadsen on 21 November 2013 - 10:41 AM

A bit of a tanget but it can become really easy to become a sample library junkie. Buying every new thing that is out instead of taking the time to really learn your current libraries. Any library can sound bad when used poorly.


Having said that I use almost all of the East West stuff, have a large amount of the 8Dio libraries as well as Cinesamples, Native Instruments Ultimate, Spitfire and some Vir2 Instruments.

#5108101 Nearwood Suite

Posted by nsmadsen on 09 November 2013 - 09:27 AM

VERY nice writing! I really enjoyed it. The solo female voice reminded me of the Star Trek theme in a few spots. :P Overall, I loved it. Thank you very much for sharing.



#5107173 Looking for work? Then...

Posted by nsmadsen on 05 November 2013 - 09:12 AM

... please use classfieds section (for both paid and hobby work).


I'm seeing more and more posts in the Music and Sound forum that are trying to find work. That's not the direction and function of this forum, feedback and discussion is. This is addressed in the pinned topics as well as Music and Sound FAQ post. Posts will either be edited to fit within the forum's guidelines or deleted and locked.





#5105689 Something Weird This Way Comes - Music Feedback

Posted by nsmadsen on 30 October 2013 - 10:03 AM

Interesting score! I liked it overall. Quite a bit actually. I felt like the mallets were a tad too loud in the mix but not by much. I didn't care for the last chord - it wasn't prepped enough, in my opinion. If you're going to use dissonance in a comedic way, then prepping it a bit earlier (i.e. more chromaticism) could be more effective.

#5105687 Song Remix Limits

Posted by nsmadsen on 30 October 2013 - 10:00 AM

Referencing your example from the Amored Core 2 OST - the two songs sound VERY similar, especially at the start. Down to the type of samples being used in some of the parts. What I'd recommend is to mimick songs you enjoy and apsire to create while honing and learning your craft. Then once you're wanting to release tracks publicly, take the things you learned and make more original tracks.

#5094965 Tips on Digital/Real Orchestration - New Article Series

Posted by nsmadsen on 18 September 2013 - 10:44 AM

Nice article! One suggestion - provide listening samples of the various approaches for your readers to further drive your point(s) home.


Thanks for posting this!



#5093707 Blitz Score

Posted by nsmadsen on 12 September 2013 - 08:50 PM

So... I realize this isn't a game project but I was really happy with how this score turned out and wanted to share it. And you never know... maybe they will make a video game out of it? Discussion and feedback, as always, is more than welcomed! 







#5090866 Free DAW?

Posted by nsmadsen on 01 September 2013 - 03:01 PM

There are also ways to download DAWs for free but it pirating. If that doesn't bother you then that's another way to go.


Just use extreme caution here because if you end up producing music for any games and pirated software and you get caught - both you and any games using your material can be liable. I find it's best to just purchase things instead of pirating them. It's not worth the risk. If you're looking to just learn and experiment... it's less risky. Still not legal but less risky. :P

#5090865 Free DAW?

Posted by nsmadsen on 01 September 2013 - 02:59 PM

Is there any good daw for creating music or it's really necessary to buy one?


It's not necessary to purchase one but keep in mind the really good sounds (for almost any genre) are 3rd party sample librarys which do cost money. Unless you're wanting (able) to track everything yourself, playing the actual instruments... you're going to need some virtual sounds. Also the old saying "you get what you paid for" often rings true.

#5090688 Is Propellerhead Reason good for making game music?

Posted by nsmadsen on 31 August 2013 - 05:49 PM

Provided you have enough sounds (aka refills) to go after the genre/style you want, Reason is more than powerful enough to make game music. I've literally made all kinds of music with Reason and really enjoy it. The only limitation with Reason is that they do not support many 3rd party sample libraries (VST, AU, etc). They have Rack Extensions and their own Refills but there's plenty of good material there. 

#5089505 Proposal for a Composer's symposium

Posted by nsmadsen on 27 August 2013 - 08:38 AM

Nah, it's not troublesome. I think folks of all backgrounds should (and could!) take part. It might be really cool to have a "speaker" or presenter for a portion of the meeting then open it up Q&A and/or open discussion after that.