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nsmadsen

Member Since 22 Feb 2006
Offline Last Active Today, 01:32 PM
*****

#5124949 Electronic Rock Boss

Posted by nsmadsen on 19 January 2014 - 08:22 PM

(Disclaimer: I'm listening on a laptop right now so take that into consideration)

 

I liked the energy and drive of the track. Works for a boss fight. To my ears, on this set up, I felt there could be a bit more bass (both in frequencies and in bass guitar itself) in the mix. It lacked depth on the lower end. But that might be these laptop speakers as well. :) Assuming this is for a video game, does it loop well? I did think you could have come up with another section for a bit more diversity but perhaps the client only had budget (or bandwidth) for a certain amount of music.

 

Thanks for sharing.

 

Nate




#5122622 Introduction

Posted by nsmadsen on 10 January 2014 - 10:21 AM

Hey Keith, 

 

Welcome! Nice to have you here. The Music and Sound forum is mainly for discussion and sharing one's work for feedback and constructive criticism. Looking for work (either paid or hobbyist) is restricted to the Classifieds section. You'll probably get more bites there but please feel free to post more here when discussing or sharing your work!

 

Thanks,

 

Nate




#5121551 New blog entry about listening as a composer.

Posted by nsmadsen on 05 January 2014 - 09:46 PM

Excellent point! I should have touched on this actually because it's very valid. I've run across composers who were excellent in the film/stage realm but had zero understanding of the technical/interactive aspect when it comes to games.

 

 

 

Will it interfere with the gameplay and irritate people?

 

Of course some of this is out of our controls as composers. I've had clients that literally had 15 seconds worth of streamable music as their audio data budget. It doesn't matter how great 15 seconds of music is... after a while it's gonna get irritating! So in these situations I try to advocate most instance based music cues instead of streaming/looping music that's ever present.

 

Implementation is such a huge part of game audio... much more critical than the content in many ways. What I'm getting at is a decent track implemented well can do fine for and support the gaming experience. A great track implemented poorly can easily get in the way.




#5121052 New blog entry about listening as a composer.

Posted by nsmadsen on 03 January 2014 - 08:28 PM

Hey guys,

 

I've published a new article about the importance of really listening (like a new, first time listener would) when composing a piece of music. I hope you enjoy it and welcome any feedback/discussion.

 

http://madsenstudios.com/info/dont-just-compose-listen/

 

Thanks!

 

Nate




#5120823 Any sound effects/music generators?

Posted by nsmadsen on 02 January 2014 - 08:12 PM

The main problem with music generators is that after a short while it all starts to sound exactly the same because it's so generic. There was a guy posting here, a good while back, who was creating his own music generator.




#5117627 I want something like X

Posted by nsmadsen on 17 December 2013 - 12:40 PM

It's really encouraging to have a developer asking the audio community how to better communicate with us! You ask a very good question. For me here's what seems to work best:

 

- A list of 3-5 adjectives of what you want the player to feel while playing the game and hearing my music.

 

- A list of 3-5 references that you feel would match the game's needs.

 

This way I have a broader spectrum of what you're after instead of just one piece and that can help avoid the "it must sound like X" problem you mention.

 

Edit: It's never offensive to me to hear "I love composer X and want the music to be like that." as long as my client understands I'm not that composer and will bring some of my own indentity to the music while aiming to hit the goal(s) as closely as possible.

 

Great question!

 

Thanks,

 

Nate




#5116245 Your favourite sample libraries?

Posted by nsmadsen on 11 December 2013 - 11:10 AM

Oh yeah, I spent $300 easily on that site. Excited to see how these new samples work out.




#5116090 Your favourite sample libraries?

Posted by nsmadsen on 10 December 2013 - 09:22 PM

Whoa, some really nice stuff over at Embertone! :)




#5115413 Free Music for GameDevs

Posted by nsmadsen on 08 December 2013 - 12:18 PM

Please use the Classifieds section when looking for work and music placement (which is what you were doing specifically). This is covered in the Music and Sound forum FAQ as well as several pinned topics and the welcoming message to the forum.

 

Thanks,

Nate




#5111018 Your favourite sample libraries?

Posted by nsmadsen on 21 November 2013 - 10:41 AM

A bit of a tanget but it can become really easy to become a sample library junkie. Buying every new thing that is out instead of taking the time to really learn your current libraries. Any library can sound bad when used poorly.

 

Having said that I use almost all of the East West stuff, have a large amount of the 8Dio libraries as well as Cinesamples, Native Instruments Ultimate, Spitfire and some Vir2 Instruments.




#5108101 Nearwood Suite

Posted by nsmadsen on 09 November 2013 - 09:27 AM

VERY nice writing! I really enjoyed it. The solo female voice reminded me of the Star Trek theme in a few spots. :P Overall, I loved it. Thank you very much for sharing.

 

Nate




#5107173 Looking for work? Then...

Posted by nsmadsen on 05 November 2013 - 09:12 AM

... please use classfieds section (for both paid and hobby work).

 

I'm seeing more and more posts in the Music and Sound forum that are trying to find work. That's not the direction and function of this forum, feedback and discussion is. This is addressed in the pinned topics as well as Music and Sound FAQ post. Posts will either be edited to fit within the forum's guidelines or deleted and locked.

 

Thanks,

 

Nate




#5105689 Something Weird This Way Comes - Music Feedback

Posted by nsmadsen on 30 October 2013 - 10:03 AM

Interesting score! I liked it overall. Quite a bit actually. I felt like the mallets were a tad too loud in the mix but not by much. I didn't care for the last chord - it wasn't prepped enough, in my opinion. If you're going to use dissonance in a comedic way, then prepping it a bit earlier (i.e. more chromaticism) could be more effective.




#5105687 Song Remix Limits

Posted by nsmadsen on 30 October 2013 - 10:00 AM

Referencing your example from the Amored Core 2 OST - the two songs sound VERY similar, especially at the start. Down to the type of samples being used in some of the parts. What I'd recommend is to mimick songs you enjoy and apsire to create while honing and learning your craft. Then once you're wanting to release tracks publicly, take the things you learned and make more original tracks.




#5094965 Tips on Digital/Real Orchestration - New Article Series

Posted by nsmadsen on 18 September 2013 - 10:44 AM

Nice article! One suggestion - provide listening samples of the various approaches for your readers to further drive your point(s) home.

 

Thanks for posting this!

 

Nate






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