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Member Since 22 Feb 2006
Offline Last Active Yesterday, 01:22 PM

Journal Entries

Merry Prankster Games > The Infocom Project: Trinity

Posted 27 July 2015

Time to dip my toes back into the Infocom river. You can read the introduction to my attempt to play all of the Infocom games here: http://www.gamedev.net/blog/717/entry-2259971-the-infocom-project/

This time I played Trinity, a game held up by many Infocom aficionados as the be...

Merry Prankster Games > Time for your chores, kids... playtesting!

Posted 20 July 2015


Some of my most valuable playtesters are my kids, because I can watch them play, and see things that they do that they might not report if I wasn't sitting there. I was watching my daughter (age 11) play today, and she is _terrible_!

I mean, she isn't actually terrible. She can m...

Merry Prankster Games > Status Update

Posted 30 June 2015

Just back from vacation, and thought I'd give a status update for all of the adoring TotAW players out there.


Chapter 3 is going through the final stages of testing. I plan to release it, along with a slightly updated TotAW version, in the next few weeks.

Chapter 4 is nearly comp...

Merry Prankster Games > Junky Treasure

Posted 12 June 2015

Thinking about treasure lately. When I set out with the SENG engine (the game engine behind Temple of the Abyssal Winds), I was just going to make up any treasure you found by hand. So, in the quest where you defeat the orcs, something like a 10000 gold reward is needed. I would look through the available items, think quizzically for a moment, and say, "A...

Merry Prankster Games > Non-Scientific Magic?

Posted 01 June 2015

I saw an interesting article:


The main point being that magic systems in RPGs are too "scientific". In my mind, this means logical and reproducible. To some extent, I agree... in fiction, I really appreciate when magic comes across as something not wholly explainable and mysterious. "A Game of T...