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Member Since 22 Feb 2006
Offline Last Active Apr 22 2015 05:27 AM

Journal Entries

Merry Prankster Games > Gone Baby Gone

Posted 12 April 2015

On vacation for the next week. I was hoping to have chapter 3 of Temple of the Abyssal Winds out before going, but it was not to be. Should be by the end of April, though.


Merry Prankster Games > Avernum 6

Posted 09 April 2015


Finished playing Avernum 6 on the iPad last night. Beautiful game design and writing. It's not exactly the game I want to make, but I appreciate it as a game designer, and had a blast playing it.

More about Avernum 6 at Spiderweb Software: http://www.spiderwebsoftware.com/

Merry Prankster Games > Let's Get Offensive

Posted 03 April 2015

So, in the RPG engine behind Temple of the Abyssal Winds (http://prankster.com/totaw ), there are 6 different types of weapons:
Light Blades
Heavy Blades

Part of building up your character, especially a combat-focused character, is choosing which weapons your character is proficient with. Thus, there should be distinctions bet...

Merry Prankster Games > Ouch!

Posted 24 March 2015

This one hurts. Negative review of TotAW:


I'm not going to lie, that hurts motivation a little bit. However, now is not the time for deep introspection. I need to crank out the remaining two and 1/2 chapters of TotAW. Once that's done, then it's time to think about the...

Merry Prankster Games > Stay Classy, RPGers!

Posted 20 March 2015


So, reading various forum posts on Temple of the Abyssal Winds, people just trying out the game, I see that one of the first things they talk about is the character creation. No surprise, in an RPG with a fairly deep system, like TotAW, character creation is moderately involved, a...