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gdunbar

Member Since 22 Feb 2006
Offline Last Active Aug 23 2015 09:34 AM

Merry Prankster Games > Chapter 4 Map

Posted gdunbar on 05 August 2015 - 03:12 PM

Done!

http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_106827.jpg

Merry Prankster Games > Time for your chores, kids... playtesting!

Posted gdunbar on 20 July 2015 - 01:56 PM

http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_11123.jpg

Some of my most valuable playtesters are my kids, because I can watch them play, and see things that they do that they might not report if I wasn't sitting there. I was watching my daughter (age 11) play today, and she is _terrible_!

I mean, she isn't actually terrible. She can m...

Merry Prankster Games > Status Update

Posted gdunbar on 30 June 2015 - 07:26 AM

Just back from vacation, and thought I'd give a status update for all of the adoring TotAW players out there.

http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_3108.jpg

Chapter 3 is going through the final stages of testing. I plan to release it, along with a slightly updated TotAW version, in the next few weeks.

Chapter 4 is nearly comp...

Merry Prankster Games > Junky Treasure

Posted gdunbar on 12 June 2015 - 02:05 PM

Thinking about treasure lately. When I set out with the SENG engine (the game engine behind Temple of the Abyssal Winds), I was just going to make up any treasure you found by hand. So, in the quest where you defeat the orcs, something like a 10000 gold reward is needed. I would look through the available items, think quizzically for a moment, and say, "A...

Merry Prankster Games > Non-Scientific Magic?

Posted gdunbar on 01 June 2015 - 02:08 PM

I saw an interesting article:

http://www.darkshire.net/jhkim/rpg/magic/antiscience.html

The main point being that magic systems in RPGs are too "scientific". In my mind, this means logical and reproducible. To some extent, I agree... in fiction, I really appreciate when magic comes across as something not wholly explainable and mysterious. "A Game of T...

Merry Prankster Games > Lights, Camera, Action

Posted gdunbar on 14 May 2015 - 03:21 PM

I saw this cool (and extensive!) article about where to point the camera, in games:

https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub

The article is specific to side-scrollers (all the way back to the arcade "classic" Rally X from 1980), but I found the material to be pretty applicable to any game where the game contro...

Merry Prankster Games > Chapter 4 Gameplay

Posted gdunbar on 13 May 2015 - 09:34 AM

Here's a gameplay video I whipped up. From Chapter 4 of TotAW, the party takes on some demons.

https://youtu.be/81VhTGhg0XY

Enjoy!
Geoff

Merry Prankster Games > Back in Action

Posted gdunbar on 30 April 2015 - 03:10 PM

Back from vacation. Had some stuff to take care of, maybe a little bit of motivation issues, but this game isn't going to finish itself. Here's a screenshot (from my level editor) of a rooftop level from TotAW chapter 4:

http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_21828.jpg

Enjoy!
Geoff

Merry Prankster Games > Gone Baby Gone

Posted gdunbar on 12 April 2015 - 06:58 AM

On vacation for the next week. I was hoping to have chapter 3 of Temple of the Abyssal Winds out before going, but it was not to be. Should be by the end of April, though.

Geoff

Merry Prankster Games > Avernum 6

Posted gdunbar on 09 April 2015 - 11:58 AM

http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_143718.jpg

Finished playing Avernum 6 on the iPad last night. Beautiful game design and writing. It's not exactly the game I want to make, but I appreciate it as a game designer, and had a blast playing it.

More about Avernum 6 at Spiderweb Software: http://www.spiderwebsoftware.com/

Merry Prankster Games > Let's Get Offensive

Posted gdunbar on 03 April 2015 - 08:49 AM

So, in the RPG engine behind Temple of the Abyssal Winds (http://prankster.com/totaw ), there are 6 different types of weapons:
Light Blades
Heavy Blades
Staves
Bludgeons
Axes
Bows

Part of building up your character, especially a combat-focused character, is choosing which weapons your character is proficient with. Thus, there should be distinctions bet...

Merry Prankster Games > Ouch!

Posted gdunbar on 24 March 2015 - 02:03 PM

This one hurts. Negative review of TotAW:

http://www.hookedgamers.com/pc/temple_of_the_abyssal_winds/review/article-1432.html

I'm not going to lie, that hurts motivation a little bit. However, now is not the time for deep introspection. I need to crank out the remaining two and 1/2 chapters of TotAW. Once that's done, then it's time to think about the...

Merry Prankster Games > Stay Classy, RPGers!

Posted gdunbar on 20 March 2015 - 04:14 PM

http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_19605.png

So, reading various forum posts on Temple of the Abyssal Winds, people just trying out the game, I see that one of the first things they talk about is the character creation. No surprise, in an RPG with a fairly deep system, like TotAW, character creation is moderately involved, a...

Merry Prankster Games > Chapter 4 Graveyard Screenshot

Posted gdunbar on 18 March 2015 - 03:13 PM

How about a screenshot? Here's a graveyard in the level editor. Enjoy!

http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_126173.jpg

Merry Prankster Games > TotAW Community

Posted gdunbar on 12 March 2015 - 09:32 AM

Thinking about community interaction for Temple of the Abyssal Winds. Now, my ideal would be to have a rich, vibrant forum full of fresh and interesting discussion on TotAW. However, my suspicions are that the forum would mostly just sit empty. Also, previous efforts at running a forum have had a low signal to effort ratio, with a ton of effort to keep th...



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