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Member Since 22 Feb 2006
Offline Last Active Yesterday, 12:45 PM

Merry Prankster Games > (More) Beta Testers Needed!

Posted gdunbar on 27 October 2014 - 11:09 AM

Temple of the Abyssal Winds: Beta Testers Needed

Temple of the Abyssal Winds is ready to go for, this time for Windows, and I just need a few intrepid beta-testers to go through and find the last few bugs. Help out, and enjoy a classic-style RPG at the same time!


To find out more about TotAW, check out the website: http...

Merry Prankster Games > Temple of the Abyssal Winds Beta Feedback Thread

Posted gdunbar on 29 September 2014 - 10:46 AM

This thread is for myself and beta testers of Temple of the Abyssal Winds (http://prankster.com/totaw ) to give and respond to feedback that comes up during the beta.

Merry Prankster Games > The Infocom Project: Infidel

Posted gdunbar on 21 August 2014 - 10:50 AM

Today I completed my 14th Infocom game, Infidel! For more information about my attempt to finish all of these games, see here: http://www.gamedev.net/blog/717/entry-2259971-the-infocom-project/


So, Infidel. The good:
Unique, intriguing setting (Indiana Jones!).
Pretty small, foc...

Merry Prankster Games > The Infocom Project

Posted gdunbar on 21 August 2014 - 10:30 AM

Well, this may be of no interest to anyone, and certainly has little to do with my indie game development, but it's my blog, so there! A project I've been working on for decades has been to win all of the old text adventures by Infocom. These classic games were released during (and just before) my teenage years, and thus hold a special place of nostalgia...

Merry Prankster Games > TotAW PR Tour

Posted gdunbar on 06 May 2014 - 09:23 AM

PR tour? OK, maybe not. However, at least for my tracking purposes, here are the TotAW announcements that I know about:

Merry Prankster Games > Announcing Temple of the Abyssal Winds

Posted gdunbar on 22 April 2014 - 06:46 AM


"Twenty years ago, the demoness Urgoroth rose to power from the depths of the Temple of the Abyssal Winds. She was defeated, but your parents were lost in the conflict. Your aunt and uncle have raised you in the small village of Tomm's Crossing, where life has been mostly peaceful. Until now…"

So begins the classic-style...

Merry Prankster Games > Temple of the Abyssal Winds Trailer 2

Posted gdunbar on 10 March 2014 - 01:12 PM

Take 2 on the trailer. Made the text last a bit longer at the start, per feedback. Other minor tweaks.



Merry Prankster Games > Temple of the Abyssal Winds Trailer

Posted gdunbar on 04 March 2014 - 02:03 PM

Here's the gameplay trailer for Temple of the Abyssal Winds. Formal announcement coming soon, but for the time being:


Merry Prankster Games > Back!

Posted gdunbar on 06 September 2013 - 06:53 AM

Well, summer is done, and man, was I unproductive. Things are returning to normalcy, and I'm back to work on Unannounced SENG Game.

I did actually get some things done over the summer, including some planning, and one complete area. But there is still much to do. I'll try to announce more concrete plans in the next few weeks.

In the meantime, here is a...

Merry Prankster Games > Buildings!

Posted gdunbar on 17 May 2013 - 02:26 PM

Continuing work on Unannounced SENG Game. Here's a screenshot of the various buildings for the towns:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_185284.jpg

Merry Prankster Games > Planning the Real Game

Posted gdunbar on 05 April 2013 - 02:06 PM

So, with 10 Fantasy Fights fully functional on iOS, I've got my proof of concept... games with my engine work fine on iOS or Windows. So, now it's time to make the actual game! I'll roll out a good announcement soon, but in the meantime I'll post enigmatic progress reports. Right now I'm working on the locations for the game, which (it turns out) is reall...

Merry Prankster Games > iPad version

Posted gdunbar on 24 January 2013 - 09:50 AM

Here it is, a screenshot of 10FF running on an iPad Mini!http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_20243.jpg I am really psyched about this. This isn't just test or partial code; the complete engine is working, with "little" things like audio and everything. I believe the game is fully playable at this point, though I haven't gone th...

Merry Prankster Games > Level rendering

Posted gdunbar on 09 January 2013 - 12:53 PM

Got level rendering working on the iOS simulator:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_72603.png I had to show a screenshot of the very start of the beginning level, as I don't have the touch events wired properly yet and you can't move at all. The discerning eye will also note some face culling issues. And perf is crap. But defi...

Merry Prankster Games > UI primitives

Posted gdunbar on 16 December 2012 - 02:20 PM

Working on UI rendering. Here's the outline of a button, and below it an image rendering. I don't have text working yet so the button looks a little funny without any label. Once I get text working, all of the other primitives should work fine, though.

Posted Image

Merry Prankster Games > iOS: Full Rendering

Posted gdunbar on 26 November 2012 - 10:00 AM

OK, after some fiddling (and some vacation), here is a render from iOS with full lighting, texturing, and animation. Woo!

Posted Image

Next, some cleanup and refactoring (mainly to support different lighting models). Then, particles effects.