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Member Since 27 Feb 2006
Offline Last Active Oct 27 2014 08:07 AM

Posts I've Made

In Topic: Android Lollipop unrevealed.

20 October 2014 - 05:51 AM

I'm glad the Nexus 6 has a 64GB option since they don't have expandable storage - it's now a viable option for my next phone (I was considering the Note 4), but it's unclear how long we'll have to wait for a UK release.

As a developer, I'm looking forward to the new camera API (yes it means having to update my code to cope, but that shouldn't be a reason to not want updated APIs).

Never known anyone having problems updating to new versions of Android. Yes there are occasionally stories in the media, you get this with all platforms.

In Topic: anyone have experience of selling Android game?

13 October 2014 - 06:14 AM

I agree that the barriers have moved, which means that although we get more people being able to release software, it's also far harder for any of them to get anywhere.

I don't think it's horrible for consumers though, it's good to have choice. Having barriers earlier doesn't necessarily mean higher quality.

I don't think things are worse as a consumer because there isn't any "vetting". Yes, years ago I could spend £30 on a game, and although it might be good or bad, it still had to pass some hurdles to be published. But there was also plenty of freeware (before Internet access, there were "PD libraries"), and I loved looking through that too. There was some rubbish, but when it's free you don't expect that, and the freedom today. I don't have a problem on Android when something free might not be great. The problem is when everything seems infested with ads, or it's crippleware with IAP to enable everything. And vetting doesn't help, because some the popular games coming from commercial companies rather than individual developers are the prime culprits.

The problem is a lot of people (myself included!) are lazy or don't have the time to try out lots of new games, so they only download what they hear about, and what's top in the search results. I don't think I'm worried that something lower down the list might be poor quality, rather with so many choices, there simply isn't the time to play very many of them at all.

In Topic: Windows 10

01 October 2014 - 07:30 AM

I wonder what the "actual" (non-marketing) version number will be, since Windows 8.1 is actually 6.3... But I guess this is marketing departments for you. (Meanwhile, Apple have been releasing version 10 for about 10 versions over now.)


Hopefully this is a return to a more sensible direction for windows. MS needs to realise that Windows is not, has never been and will never be "cool" in the way that Apple or Android can be, but that they're simply the best enterprise/productivity OS and that's not a bad thing. 

I think the only people who think an OS is "cool" are the fanatics/evangelists anyway, so less of those is a good thing smile.png I'm sure I have come across MS fanatics in my time, though a mainstream OS is more likely to have the fanatics drowned out by the regular users. Millions of people do fun things with their PCs, not just enterprise and productivity. They don't think of "Windows" specifically, but that's because people think in terms of their whole gadgets/devices rather than something like an operating system (and the same is true of Apple and Android users, the average user doesn't care about OS X or Android specifically, rather their laptops or their smartphone). I think that MS should cater for consumers and business user, not just the latter. The Windows 8 debates were about UI preferences, not about fun vs productivity.

In Topic: Funding a game through kickstarter

25 September 2014 - 06:28 AM

A kickstarter for your kickstarter?

In Topic: Opensource SDL linux games with well-commented source

23 September 2014 - 06:50 AM

There tends to be a fairly big cross-over between Open Source and Linux (as in many Linux games are Open Source; many Open Source projects are cross-platform), so I don't think requiring both is significantly limiting. And the requirement for Open Source is simply that he can't exactly go looking at commercial proprietary code.

But I think the OP is better off with tutorials (including example code) than "real-world" games, which is perhaps what they were getting at anyway by "projects". Whilst ideally production code should always be well commented, this often doesn't work out in practice (Open Source or not), and the people writing it aren't gearing their comments to be for people learning to code.