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Aardvajk

Member Since 02 Mar 2006
Offline Last Active Today, 08:53 AM

Reputation Earned

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+1Voted up Today, 02:23 AM
+1Logged inToday, 02:19 AM
+1Voted up declare custom types of ints?Yesterday, 12:47 PM
+1Logged inYesterday, 07:33 AM
+3Do i have to make basic games again after break in gamedev?Dec 16 2014 12:44 PM
+3Do i have to make basic games again after break in gamedev?Dec 16 2014 11:31 AM
+3Do i have to make basic games again after break in gamedev?Dec 16 2014 07:45 AM
+3Do i have to make basic games again after break in gamedev?Dec 16 2014 05:56 AM
+3Do i have to make basic games again after break in gamedev?Dec 16 2014 05:49 AM
+3Do i have to make basic games again after break in gamedev?Dec 16 2014 02:15 AM
+1Logged inDec 16 2014 02:13 AM
+3comment from AardvajkDec 15 2014 07:04 PM
+1Voted up Dec 15 2014 04:21 PM
+3Minimalist Programming EnvironmentDec 15 2014 02:37 PM
+1Voted up VERY weird error. Structs in std::vector being updated more than onceDec 15 2014 02:25 PM
+1Voted up Minimalist Programming EnvironmentDec 15 2014 02:15 PM
+1Logged inDec 15 2014 01:45 PM
+1Voted up Dec 14 2014 10:22 AM
+1Logged inDec 14 2014 07:10 AM
+3Is there a better way for putting game logic in beginContactDec 12 2014 10:48 PM
+3Is there a better way for putting game logic in beginContactDec 12 2014 10:33 AM
+1Logged inDec 12 2014 03:54 AM
+3Dec 11 2014 03:21 PM
+1Logged inDec 11 2014 10:37 AM
+1Voted up Dec 10 2014 01:22 PM
+3NULL vs nullptrDec 10 2014 12:28 PM
+3"defer": is this silly / broken?Dec 10 2014 12:06 PM
+1Logged inDec 10 2014 11:21 AM
+3Dec 10 2014 12:35 AM
+1Voted up comment from eppoDec 09 2014 01:11 PM
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