Jump to content

  • Log In with Google      Sign In   
  • Create Account

Dave Weinstein

Member Since 08 Mar 2006
Offline Last Active Yesterday, 07:07 PM

#5287388 Is there an opportunity for a systems engineer?

Posted by on 17 April 2016 - 08:56 PM

While a college degree certainly helps, your credentials aren't as important as being able to demonstrate that you can program.  From what I can tell, assuming you are a decent programmer you're virtually guaranteed to find some sort of job in the US, as there is rabid demand for programmers over here.


OP is in Peru. To get a job in the US, OP would require a work visa. That is something that is going to be hard to get no matter what, it is significantly harder without a degree.


(The exception is an O-1 visa, but if you qualify for the O-1 visa, you don't need to be asking questions on a web forum)

#5264541 Why do they have. What number fits in the blank

Posted by on 02 December 2015 - 12:03 AM

Here is the dirty secret, and it applies to all of the tech sector, not just games.


Interviewing for talent is hard. Getting an idea of skills in the course of a day of interviews is *hard*.


Even looking at past performance (especially in games) is hard. Are they ready for the next project, or did that last game burn them out?


(Seriously, I have known people who would not hire people out of studios known for high crunch, because they had had too many cases of hiring people who were burned out. You had to go somewhere else first and prove you were ok, before they would consider you)


Whiteboarding questions aren't there to prove how good a programmer are, they are to weed out the people who can talk all the right talk but are inept. 


There are all sorts of schools of thought on how to interview, and there are trainers out there touting methods for companies to use. People keep looking, because this is hard, and because the cost of a bad hire is high.

#5253323 CL and Resume Review

Posted by on 21 September 2015 - 01:01 PM

That cover letter is generic. The cover letter needs to be absolutely tailored to the job, and highlight your experience and how it maps to exactly what they are looking for. 

#5253309 What's the next step?

Posted by on 21 September 2015 - 10:39 AM

If your goal is getting to financial independence quickly, avoid the game industry. It is, as far as I can tell, the only part of the high tech programming space with a surplus of talent, and a massive surplus of entry level talent. 


You will make more money, have more options, and have an easier time finding and keeping work as a programmer outside the game industry. 

#5233261 I am beginning to hate the IT and gaming industry.

Posted by on 06 June 2015 - 08:10 PM


It's not what you know, it's who you know.  That's what they say.


It would be better phrased, "who knows what you know". In both senses of the word.


The more people who know the same things you do, the harder it is to find a job, because there is more competition.


The more people who know what skills and abilities you have, the easier it is to find a job, because those people will  actively try to hire you and find a place for you, or refer other people to you.

#5232971 Sending and Recieving Game Map Files.

Posted by on 05 June 2015 - 10:47 AM

Automatically distributing and using user created content, while a nice piece of functionality, is also dangerous. 


Be sure to fuzz the map files to make sure that you aren't providing a mechanism for someone to compromise player's machines.


Reference: http://www.gdcvault.com/play/1022059/How-to-Protect-Your-Game

#5229532 Career path advice?

Posted by on 17 May 2015 - 10:41 PM

Would you require a Visa to work in America?

#5227743 How to figure out if I'm on the right path

Posted by on 07 May 2015 - 07:54 AM

They needed a programmer. You kept not accepting their job offer. Someone else was available and would accept the offer.

#5224492 Did I Work On This Game?

Posted by on 20 April 2015 - 08:25 AM

I don't think it would be unreasonable to put that as an "Additional Programming" credit on your C.V.

#5222547 How to figure out if I'm on the right path

Posted by on 10 April 2015 - 10:21 PM

So, your pitch to them is that you left the game industry to do something else for a couple of years rather than make games in your non-preferred language.


That's not going to go well with "Passion for making and playing games", and while they may want one released title, having released a mobile game a few years earlier and nothing since is not helping you on the professional history.


Also, they were asking for "many years" of rendering programming experience, from your initial post, I don't get the sense that you meet that requirement anyway


You asked if it would be better for you to move back outside of games rather than switch languages. I guess the question is, which is more important to you. To be programming games, or to be programming in C++? Because that's the question as you presented it.

#5222431 How to figure out if I'm on the right path

Posted by on 10 April 2015 - 09:37 AM

Don't worry about it. You will be switching languages and platforms continuously over the course of your career.

#5221907 Online Portfolio Feedback

Posted by on 07 April 2015 - 12:48 PM

I cannot recall ever seeing someone hired as a Technical Artist out of school. Leave that one out.


Similarly, I can't think of a time when I'd hire a programmer purely for prototyping -- if they aren't at the skill level to be doing production work, I'm not going to hire them as a programmer at all.


Figure out what job you want, and give a detailed portfolio showing what you contributed.

If it's programming, show me code. 


If it's scripting, show the scripts.


If it's game design, show me the design documents.


When I was looking to hire entry level, I wasn't looking for a jack-of-all-trades, I was looking for a solid candidate for exactly the role I needed to fill.

#5221895 Online Portfolio Feedback

Posted by on 07 April 2015 - 12:11 PM

Are you looking for a job in design or art?

#5221439 How to figure out if I'm on the right path

Posted by on 05 April 2015 - 12:14 AM

I actually wrote about this not that long ago.


Learning new languages (and being fluent in multiple languages) is something that I consider part of the baseline for being a professional developer. 

#5220828 Game Design Degrees

Posted by on 01 April 2015 - 05:50 PM

Bluntly, you want a degree with the maximal value for what you can afford.


So, certificate programs are effectively useless. No one cares about a certificate in game development, except the community colleges which want students.


Associates degrees, again, the degree isn't going to open any doors for you.


When looking at a Bachelor's degree, you want a degree with regional (that is to say, traditional higher education) accreditation, not national (that is to say, normally associated with trade schools) accreditation. The dedicated game development schools (DigiPen, Full Sail) are, as far as I know, still both nationally accredited. What that means for a prospective student is that if you wanted to go to graduate school, you would discover that you would need to get *another* Bachelor's degree first, because they won't count the one you have in game development.


Finally, I should caution you. The average career in game development is still quite short. Skilled programmers should have no trouble moving outside the industry (and getting a nice pay bump in the process). Artists? Well, everyone and their goat has a web site now, and the demand for art content is quite high. Producers? Producer maps straight over to Program Manager in the rest of technology, and again, will likely get a pay bump. Designers? The only people who need game designers are game companies.