- Viewing Profile: Posts: thade
About Me
This site has come a long way since 2000. I still remember when it was almost all dark blue and there was this fun thread on "Ending goblin genocide" and Wavinator was making a massive space trade game and...oh, about me.
I've been coding since I was little, but stunted my own growth by becoming a beatnik during my first college degree (during which I got a psych degree and learned to act and play the guitar). I started back with Pascal, learned C/C++ on my own, then hit a glass ceiling and went back to school for a CS degree...after which I got a masters (also in CS). I did everything I could to diversify my training, taking security and digital forensics, AI, computer vision, research methods, whatever I could squeeze in. I did take a graphics course and a ton of math. I'm a professional software engineer who moonlights as a wannabe indie dev.
My favorite games are many, but here are the ones that stand out, in no particular order:
Jake Soloman's XCOM; Mass Effect (#2 in particular); Portal; Final Fantasy IV, VI, and FF Tactics; Fez; Batman: Arkham Asylum, Thief, Left 4 Dead (1, 2), Fallout (1, 2, 3), the Dawn of War RTSs, Plants vs Zombies, Braid, and Minecraft. In general I love deep character development, turn-based tactics, stealth mechanics with non-lethal take downs, and thought-evoking puzzle platformers. (I also love Warhammer 40k.)
I'm still blown away by the design and thought that went into Ultima 4/5/6, but I never played them back in the day, and now I can't stand the graphics enough to do it; I did enjoy reading through the FAQs though.
The dialog systems in Bioware games (especially Mass Effect) have forever spoiled me for other dialog systems.
Cecil, Kain, and Rosa will always have a special place in my heart.
Community Stats
- Group Members
- Active Posts 1,144
- Profile Views 1,878
- Member Title Member
- Age 34 years old
- Birthday April 6, 1979
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Gender
Male
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Location
Boston MA
Posts I've Made
In Topic: Project: Alter Ego [{( _-~= Update =~-_ )}]
04 March 2013 - 03:19 PM
In Topic: Odd usage of friend keyword in C++ class.
04 March 2013 - 03:16 PM
Honestly, I don't believe so; nothing inherits from it and it's rather thoroughly flushed out.Is there a chance that foo is a template class?
The notion of it being an obscure style of forward declaration kind of blew my mind and depressed me at the same time.
I asked people local to me and the answers were a bit more jaded, haha. "That's what you get when you tell somebody to 'Do it in C++' and they don't know C++." Anyway, I've been retasked, so.
Cheers.
In Topic: Does this exist ?
28 February 2013 - 09:00 AM
The idea kind of reminds me of Wasteland, but that game (and games like it) were from a time where technological limitations prevented the world from reacting to the player in the ways you're suggesting. Skyrim, Fallout, and other games that do focus on You the Player and go to great lengths to demonstrate your effects on the world, but there it's all about a single individual and not a group or party. So...no games that fit your particular mold come to mind.
In Topic: Game Design Basis - help appreciated
27 February 2013 - 10:04 PM
In Topic: Game Design Basis - help appreciated
27 February 2013 - 04:07 PM
Your outline seems usable, but doesn't address these questions (which I feel your design document should).
(Dumb part redacted.)
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