Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Member Since 13 Mar 2006
Offline Last Active Today, 10:20 AM

Posts I've Made

In Topic: Account credit

02 January 2012 - 02:15 PM

Great ! Thanks. It is really clean and clear.

In Topic: Fire ideas in games

08 February 2011 - 01:34 AM

I started thinking of a game involving fire a few months ago. It did not went far but here is what I came up with:
- RTS or turn based game,
- Water and Fire elementals fighting for land/cities,
- various powers of units with potential evolutions,
- Water units can accumulate water in some places, act in prevention spreading water on objects (and with Ice evolution), they are more defensive units,
- Fire units can explode, jump to reach protected places, they are more offensive,

- main environment as a uniform grid of material information,
- dynamic objects as point with an effect range,
- material information is: potential power, current resistance, combustion temperature, combustion rate, current temperature, temperature transmit rate,
- each cell and point objects are updating taking into account the neighbour cells (or within a range maybe) and point objects in range,
- a cell/object can receive/transmit a certain amount of temperature to the neighbours,
- the temperature of a cell/object is increased with the relation combustion rate * time * potential power,
- the current resistance is decreased accordingly,
- when no more resistance, object is destroyed or no more combustion can occur,
- fire sources can have infinite power,
- explosives can be represented as powerful objects with a really high combustion rate so they generate a very high temperature in a very short period and destroy themselves very quickly,
- materials can protect from temperature with a temperature transmit rate < 1.

It is very rough as I did not work on it a lot but I think there is something to do with this...

In Topic: What is your biggest program/script yet?

30 June 2010 - 09:58 AM

For now, it is my old unfinished spaceship game:

alfith@alfith-desktop:/HUGE/work/Code$ perl cloc-1.51.pl Game/src/
157 text files.
137 unique files.
22 files ignored.

http://cloc.sourceforge.net v 1.51 T=7.0 s (19.3 files/s, 8387.0 lines/s)
Language files blank comment code
C++ 52 1587 4467 18449
C 4 5279 188 13130
C/C++ Header 73 1054 2757 11678
make 6 22 15 83
SUM: 135 7942 7427 43340

In Topic: What is your favourite game?????

25 June 2010 - 03:20 AM

Game: Flashback
Platform: played it on MegaDrive and PC
Why: there is a story, smooth animation, great graphism, some challenging parts

In Topic: Gradually expand texture

24 May 2010 - 09:08 PM

I think you want an effect like the one at the 15th second of this "Titan AE" video.
youtube Titan AE video

It should be possible to do it using a fully UV-mapped sphere and a texture with a small colored dot at the center. You just have to apply a scale in texture space to make the dot grow and cover more and more of the sphere (you will also need to offset you texture so the dot is always centered at the impact point).