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Member Since 26 Mar 2006
Offline Last Active Jan 03 2013 03:34 PM

#4853028 Radiosity Aliasing Issue

Posted by on 23 August 2011 - 06:31 PM

Hi ,

For the screenshot below , I made 17 bounces for the geometry which has 22k polygons

(In my renderer , each polygon is a patch )

Except than using smaller and more polygons , what would you suggest to get a smooth output ?

I`ve read about interpolate shading but I already treat each polygon as a patch. Perhaps an object space anti aliasing

in which I will be using average of 4x4 or more neighbours` total color , as color value for each patch ?

Posted Image

#4804984 Best Game Engine for Indie Game?

Posted by on 01 May 2011 - 02:30 AM

Shiva engine , 169 euros for many platforms and features

#4788033 Postprocess Surface Problem

Posted by on 19 March 2011 - 02:02 PM

Sorry from readers , I was sleepy could not figure out calling mydevice->Clear to clear the target surface...