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VanillaSnake

Member Since 27 Mar 2006
Offline Last Active Jan 14 2016 09:11 PM

Posts I've Made

In Topic: Application runs twice in Visual Studio

13 January 2016 - 05:52 PM

@Henderson it's actually only that project. I tried creating an console project on the same machine and it doesn't have that behavior. 

@Nypyren I don't have any build steps involved. 

 

At this point I'm just thinking of moving the whole project over to a new one, but I'd really not do that as I feel it's going to be a hassle. 


In Topic: Weird access violation when copying data

13 January 2016 - 04:20 AM

I actually did read what you posted, there is a "history" button you can use to see... but whatever, keep making assumptions. I'm exiting this thread now.

oh good, then you can see why I deleted it, how many people you'd think it'd help?


In Topic: Weird access violation when copying data

13 January 2016 - 04:07 AM

It is a conscious decision of the forum not to have a delete button for threads. Even though you may feel there is little value sometimes it does sometimes help people. You would also be surprised at the number of people who ask a real question, get an answer and then try to remove their question and/or the whole thread. That goes very much against the spirit of a community like this and invalidates all use others have from it.

Nevertheless, if you truly feel a thread should be deleted you are free to petition the moderators to do so.

I would also like to point out that it is not a good idea to just lash out at people with the rating button. Bacterius was not the person who downvoted your post, he was just kind enough to post his reasons why you did get a minor slap on the wrist from someone else.

 

well if it's a conscious decision then this is a consequence of it. My post was a long wall of code that I couldn't get formated right and at the end it was a silly mistake. So I decided to delete it. i downvoted him because it's not his place to tell me not to delete my own post when he didn't even read it to begin with. 


In Topic: Weird access violation when copying data

13 January 2016 - 03:29 AM

@Bacterius why isn't there a delete button for the posts? It was an obvious solution that I skimmed over (writing past array), so it wouldn't have helped anyone.


In Topic: Dealing with D3DX____ functions being depricated.

22 September 2015 - 08:15 PM

 

@MJP so if I compile the fx11 from github I would have to completely dump it once I move to DX12?


Yes. None of it will work with D3D12. You *might* be able to update Effects11 to work with the interfaces from D3D12's "11on12" layer, but that still might be a lot of work. Even if you could, it wouldn't really make very much sense. D3D12 is all about achieving low CPU overhead by exposing more direct access to memory and revamping the binding model. If you're not going to take advantage of those things, then you'll probably just end up spending a lot of time making an engine that runs slower than it would in D3D11.

Also why is there so little info on DX12 programming, RasterTalk has 3 tutorials, last one created yesterday and then there's the Programming Guide from Microsoft, but has no reference code at all? DX12 is what about a year old now? I mean it was released to developers a while ago right since the games are bout to start coming out this or next month. It's weird that nobody started any series similar to what Bobby Anguelov did with DX10. There's a book by Frank Luna coming out in Decemeber but I think that guy jumps on on any release headlessly just to make a book.


Windows 10 just came out a little while ago, it's still really early. There were some developers in the early access program, but even then things were incomplete for a long time and you had to work on pre-release builds of Windows. Now that the API's and documentations are publicly available, you'll see the ecosystem start to slowly build up. It was the same way with D3D9->D3D10, or D3D10->D3D11: it took a long time for people to transition.

Also I'm not sure if you're aware, but Microsoft has posted some D3D12 sample code on GitHub.

 

 

Thanks, great explanation. I was totally not aware of that sample page. In view of all that I'm going to go straight to 12, I've got a feeling that industry will transition to that much faster then other builds considering the advantages. Thanks, cheers.


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