Minecraft looks simple and basic but it actually uses some advanced 3d graphical principles to do even basic things. The way it partitions and stores space is NOT an easy topic to dive into, the basic physics engine is also not that trivial, on top of that you need to have at least understand how textures, transparancies and such work. The other thing is procedural generation, creating biomes, landmasses, oceans and caves requires some hefty algorithms to look even half decent and playable. Then comes enemy AI and pathfinding in a completely generated world (so you can't pre-program the movements). All in all you NEED to know how to code, otherwise it will be a very frustrating task for you. But as not to be a complete downer, if you really do want to jump into it as quickly as possible and are willing to learn how to code, I would start of with an existing minecraft like game that has it's source code in public domain. So you will have a working game without putting anything into it, and you will be able to add things to your liking. Starting with a game engine even with the ultra beginner friendly Unity will still take A LOT of effort to get anything at all. So I wouldn't suggest that as you will most likely be diving in deep waters without even knowing how to swim, you'll get overwhelmed and abandon the project in a week (at most).
VanillaSnakeMember Since 27 Mar 2006
Offline Last Active Aug 18 2014 09:53 PM
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Graphics programming, studying it in uni. Fluid simulation and math, nothing like seeing the footprints of the real world come to life on the cpu. Human-brain interfaces, AI etc. Looking into getting Emotive headset for personal research.
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