I'm trying to upgrade my framework to DX11 in hopes of then upgrading it to 12 (right now it's on 10) but I was a little lazy when creating it in the first place and just used the helper utilities in D3DX even though they were deprecated a long time ago. So now I've got Windows 10 and it doesn't even ship with D3DX so I'm forced into switching. It's a lot of code and pretty laborious. I've managed to switch all my math to newer DirectXMath but what about effects? I can't find any references to effects in DirectX12 documentation and have no idea what happening there. It seems like .fx files are no longer used is that true? And without the D3DX lib how do I load the effects file now? Thanks.
VanillaSnakeMember Since 27 Mar 2006
Offline Last Active Oct 01 2015 08:28 AM
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Brooklyn, New York
Graphics programming, studying it in uni. Fluid simulation and math, nothing like seeing the footprints of the real world come to life on the cpu. Human-brain interfaces, AI etc. Looking into getting Emotive headset for personal research.