1. Yesterday
2. ## Lighting: Inside faces are getting lighted too?

And when building a house, don't you want to see inside it? How does this work?
3. ## Looking for honest feedback on my music

For strategies on cleaning up muddiness. The first fix would be to reduce the number of low-end instruments you have. If that's not possible, then EQ is your next bet. Use EQ to remove unnecessary low-frequencies in your non-low-end instruments. You will be surprised how many of your instruments have a build-up of energy down low. If that still doesn't fix the issue, try panning some of your instruments to the side (not the bass though). Finally, try and limit the amount of reverb the low-end instruments receive. This is why it is unwise to slap a reverb on the master. Always adjust how each instrument receives reverb. Hope I helped you!
4. ## Help

I managed to the problem. I'll be more specific next time when asking questions sorry for the problem i may have caused

50. ## Anyone who wants to write a little game engine?

Well the same can be said about game physics, it's just an approximation of reality. It uses a simplified model (based on classical mechanics?) to describe the interaction of physical objects. Light transportation can be described as lightrays going around in the scene, not including effects like polarisation etc.. However it's a good enough physical model of our visible world. I guess what I am trying to express is that everything related to game physics (including optics and classical mechanics) is based on a model, a simplified view of the world that is still able to produce convincing results (to an extend). Guess I'll start with a lighting engine at first, the other parts or not that interesting to me at least. Thanks for the links
51. ## Anyone who wants to write a little game engine?

No one write game engines from scratch. 20 years ago too. You can take some demo's from github: https://github.com/SDraw/run-on-coal https://github.com/JoeyDeVries/Cell http://tesseract.gg/ And try to merge them together. Becouse every single part of game engine now is: hmph, it's time to become.... sse/avx/neon hacker, gapi hacker, physics hacker, network hacker and other.

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