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    1. Past hour
    2. Watching Saturday morning cartoons with my kids (the old school way on cable TV), there's a commercial that comes up every now and then for this Earth Rangers website where they're doing some kind of "gamified" "save the environment" kind of thing. Any commercial I see during a kid's show automatically triggers a defensive avoidance filter and any hint of something "gamified" (I feel queazy just using the word) amplifies that significantly. However, it sounds as though it would be the sort of project that you're considering here, if not something to cover a wider set of social issues. I would suggest further research on other similar sites and projects currently exists (I would expect there to be several).
    3. I think what could be cool, would be if an organizer of a charity, food pantry, etc. could create something similar to a pokemon go hotspot, marking an area where people could potentially get points(by volunteering)
    4. fatboxsoftware

      [FREE] Various Game Models

      This last week I've been migrating my website over to a new web host. I've decided to put up some of the artwork I've created over the years. These are items that have never seen the light of day, and offer them to you all for free. I am not using them, so no point in hording them. I intend to keep digging through my backups and adding new content as I go. These have been imported and tested within Unity 2018.2. http://fatboxsoftware.com/resources.html
    5. Today
    6. I don't know if the group focus is so necessary. What about individual improvement, and through that, community or societal improvement? Self help points first and social help points second. Improve the world not by helping others in the immediate thought, but instead improve ones self and become productive, outspoken, active, considerate, intelligent and engaged. Through this method, society is improved or scales on each person being a better person and challenging ones self and from each person behaving this way, the world is closer to being saved. Focus on empowering ones self with the capacity to do better and cause change for the better, and the idea that each person can also be engaged in this process. I'm not saying that some people don't need help, a lot of people do need help and should be helped. The idea is that everyone should be engaged at changing society, and ultimately this begins with each individual person working on themselves.
    7. Catenary and textured rails. I think I'm on the right track! (pun not intended, but happily welcomed) This is also in the game engine already. Yes, from the technical point of view, this is exactly what I want to accomplish. Just less complex, since I have just one specific use case (railway tracks).
    8. If every client sends packets to every other client, then the number of packets scale by N-squared, which at 100 clients is already way past what you'd want to see. This is one of many reasons why peer-to-peer connected mesh networking topologies don't work for many-player games on the internet. If every client broadcasts their state (which only works on LAN, of course,) then the number of packets only scales by N, which is much better, BUT if there's a lot of non-playing client computers on the same network, all those computers/links will also see all those broadcasts, which may not be desired. Over the general internet, the model where each client sends a small packet to a central location (server) and the central location sends a aggregated packet to each client is the most network-efficient. On a LAN, you can do even better with one machine being the host, all clients sending their inputs directly to the host (not broadcast,) and the host broadcasting one packet with all the inputs for that tick to all the clients. It's the best of both worlds, in this case.
    9. hplus0603

      Multiplayer networking for modded open source game?

      Most RTS-es are done this way, because it's such a great match to the genre. It allows tons of units with not too much bandwidth. The one thing this model doesn't do well is "late joins," and the main cost of this model is having to correctly control for all possible sources of indeterminism. Some people think that this cost is a feature, because record/replay becomes very easy to implement, and good for reproducing bugs! You can just always have recording on in the background, because the total size of the record file will be small.
    10. 8Observer8

      c# console snake game

      This explanation does not depend on the language and how you draw squares. It is very short and it explains common approach to implement snake movement I copied this text from here: https://noobtuts.com/python/snake-game
    11. I'm working on an RPG and, right now, I'm just modeling environments. I'd like someone to handle the character models. Low polygon. Feel free to ask any questions.
    12. phil67rpg

      c# console snake game

      I am working with your code.
    13. Hi, I am currently learning 3D graphics using openGL, and I am trying to grasp the different viewing projections. Currently Orthographic. I think i am understanding it, but I just want to be sure, so hoping someone can let me know if I am wrong or not. So what I am trying to figure out is: Does the Orthographic viewing projection matrix get multiplied by each point in the viewing projection box, and that is why z = 0 in the projection matrix, because all the points are being brought to a 2D plane? Initially I thought that Z = 0 did not make sense since the viewing projection box was -1 to 1 in each dimensions, and I thought the matrix had to do with that.But that is wrong, correct?
    14. Sorry Embassy, not sure what needs expansion regarding NPCs and Organizations? i'll try. Most areas have a homeless shelter or food pantry or EPA offices or (the list goes on). These organizations generally have a coordinator, someone in charge. Having a mobile app the coordinator can use to draw volunteers for a time/date they need help with, would be infinitely valuable to them. Using the veneer of a game, wouldn't matter at all. Having an organizations event coordinator using the app, registering with the app as a point of contact for volunteers, creates an NPC in the Game app for the players. The players can get simple, everyday, "don't piss on your neighbor" types of quests from these in-game equivalents. The in-game NPC gets to a certain "reputation", or point in a quest line, and offers a real world contact. The player can pursue or not at their own leisure. After a short series of in-game coordinated quests that also involve individual effort with said organization, they can begin to utilize Team Quests that involve real world action verified with the organization's coordinator. This process would be repeated with every organization's coordinator. Vetting the coordinator becomes the hurtle to get over here. Edit: Oh Yeah, and this could become serious life lessons type stuff for the younger players. If you show up to volunteer then weasel out and not help, the coordinator can ban you, restrict you, leave feedback "Lazy" etc. other coordinators will see this... Essentially end up created an in game reputation section for each player. The reputation being reflected in the organizers app.
    15. Welcome to the new wonderful world of ArcheRage, gentlemen! Do not believe your eyes? Yes, this is really the first private game server ArcheAge! Moreover, we have the EUROPEAN version of the game, and accordingly there are more freebies and there are no stupid marketing ones and only Administration administration fixes! The server version of the game 3.0 (but we promise not to stop there). Useful links: Our site is archerage.to So, a little about the features of our project: Dear users, we have installed the European version of the game, which means it differs from Ru.off in some aspects. We also made a number of changes for a more comfortable game. You do not like long and tedious to raise the level and dress? Especially for you, we raised our experience rates 5 times! Would you like to grow your vegetable garden? Or maybe even a forest? .. Especially for you, we accelerated the growth time of all items in the game (from trees to cattle) by 2 times! Are you an engineer by nature, or, let's say, a cook? Like to create something? For you, we have increased the speed of the craft in 2 times! You have golden hands, but do you constantly lack work points? For you, we have increased the rate of accumulation of points of work 2 times! I would like a premium, like everyone else, but no money? No problem! We give out absolutely everyone a free, perpetual premium account immediately when creating a character! You are a brave warrior, but you do not appreciate? We will appreciate! Increased Honor points for killing monsters! Increased Honor Points from War or Siege! Increased Honor Points in the Gladiator Arena! Increased Honor points in arenas! Increased Honor points in arenas when winning! Increased Honor points in arenas for defeat or draw! Are you an active person by nature? Love events and contests? Come to us! We will please you with regular events from event managers, both in the game and on the forum! And of course, are you tired of the constant lags? .. Lags are not about us! We have installed the most powerful server hardware for a comfortable game! This is not all the charms of our project! If you want to know more, we are waiting for you in the game!
    16. Okay, we can work from there. For the high fantasy setting are you locked in to Tolkien style? If not I would recommend going the Witcher route, it can still be medieval European influenced and high fantasy, but instead of relying on the classic LotR and English tropes their world was based around Slavic mythology and had a very Eastern European feel to it. I'm not saying do Russian stuff because they did, it's already been done, what I'm saying is look at the different cultures there from about 1000-1500, earlier or later if you choose, then look at how they fought and what their units were named. I recommend Machiavelli's "Art of War", just like the better known Chinese counterpart it goes into the different types of units and how they were used. It focuses mainly on the different city states that would become Italy but it is the only comprehensive written piece on Medieval tactics written at the time it is discussing. So basically like the other poster said, for things like "knight" I would pick a culture that interested me, find what their equivalent of a knight was (landed gentry with authority given by a monarch with the expectation that they and their resources will be used to help that monarch if he so needs it) and try and write the qualities they were most known for into the unit. If the story and game is fleshed out already and the names are just a cherry on the sundae I would hold off on changing them, let the Beta testers name them because the name will directly relate to the experiences (most likely frustrations) they give players, it would make sense and be a little more creative than using a map and google IMO.
    17. Something I just thought of recently, if you have a lot of clients connected in your LAN network (say over 100), would sending your packets to the broadcast IP (assuming it's not blocked) be more efficient vs having each client send packets to every other? I would assume so because each client only talks to and listens from one IP, rather than having to iterate through all other clients IP addresses, but I'd love to hear your thoughts.
    18. markypooch

      Pygame - alternatives?

      Have you profiled? I highly recommend CProfiler if you haven't. Never optimize, or consider switching libraries until you have a consistent data backed narrative that supports your intuition. A lot of the times in pygame applications I see a lot of time tends to go in to needlessly updating the entire surface every frame. Also, by default, I believe pygame uses a software based surface, which can be quite slow, so make sure when initializing it, you pass the appropriate arguments (pygame.HWSURFACE comes to mind) Take a look at this SO thread, and see if it applies in your case: https://stackoverflow.com/questions/6395923/any-way-to-speed-up-python-and-pygame TLDR; you can do some pretty intense stuff with PyGame, but there are performance traps that you'll want to be aware of, and profile for. PyOpenGL is also actively maintained, and easy to pick up and run with if your express goal is to do only 2D with it. I won't feed you the party line however about using modern gl, and that if you use any legacy functionality you'll die of cancer in three years, and your girlfriend will dump you, but I do recommend it despite how easy it is to get legacy GL to do something initially.
    19. Also, don't make the, frankly quite idiotic, mistake CAD tools make of keeping your vertices in global coordinates (I'm looking at you, little 5mm x 10mm x 20mm clamp at (30000, 2000, 15000)!). Then you can keep your vertices in single precision without issues in most cases. And as others have pointed out, normals are usually fine with half precision.
    20. The wait is over You are awakened from a dream. You don't where you are or who you are. But the only certain thing is; You have to go forward. On your journey to Akimon you will face many obstacles in many forms. But before you can beat the challenge ahead You'll have to use your reflexes and determination in order to avoid death. But none will be harder than the most fearsome of them all. Yourself. To Akimon is a game based upon one mechanic only. You will have to rely on your reflexes in order to progress. The game tries to maintain a minimalistic voxel-esque visual style while also accompanying you with a soundtrack inspired by 8-bit and synthwave music. You can find more information about TO AKIMON and us here! You can purchase TO AKIMON here! SS 6.bmp
    21. That's right, Minecraft players could download the server binary and host it themselves anywhere they wanted. Official Minecraft servers only came in 2013 (Realms).
    22. wurstbrot

      Theraxius - HTML5 2D action game + level editor

      I also like the sound effects, by the way. They feel very simple and "8-bitty", yet very crisp, just like the graphics. In every way, the game radiates a vibe of "let's do it very simple, but do it very solid".
    23. I believe the collision is done actually in 2D, as even champions that are 'knocked up' are impacted and targetted with abilities and autoattacks. There might be some effect to have proper projectile or spell path rendered (but the rendering does not impact game logic at all). It depends on the type of attack. Depending on amount of users you may need to use hardware to prevent attacks. In games I'd be more concerned with just cheating primarily, although DoS and DDoS attacks could cause major losses in case your game has competitions and other sponsored online events. I don't know, but I doubt he used any expensive production level servers at the time. It is simply useless to have expensive and powerful servers for development - while most of the time only developers and testers will be running on it. If I'm not mistaken, Notch also wasn't hosting any public Minecraft server on his own - he let users host it themselves.
    24. Brain

      Firework Factory 3D version

      Mr Boom's Firework Factory rewrite in Unreal Engine 4. Previously attempted rewrite from scratch using DirectX 11. Due for release July 2019.
    25. Personally, I'd go for double precision for my transform matrices on the CPU side, but convert them to single precision after "flattening" my transform tree and upload single precision modelView matrices to the GPU. "modelView" is a critical part here, because that way, things that are close to the camera get the best possible precision. If you commit the fatal mistake of having a world space and uploading separate model and view matrices, you won't gain anything from using double precision on the CPU. For example, you don't want to first transform the model to (1e30, 1e29, 0), then apply the inverse transformation of the camera which is at (1e30, 1e29, 1e-3) especially if even the slightest rotation is involved. You may even want to multiply the projection matrix in as well (and upload MV and MVP matrices, as you'll likely still need view space for things like lights).
    26. There's nothing wrong with static methods, but static variables and data members are global state, and global state causes coupling. You might think that using static is somehow better than globals because they are "hidden", but hidden coupling is still coupling and in many ways it's even worse because at some point someone (potentially you yourself) will do something which looks ok because it is not immediately visible that it affects global state, break everything and wonder why. Also, Listener(Listener* instance){ mListenerList.push-back(); }; looks wrong. Shouldn't it probably be Listener(){ mListenerList.emplace_back(this); }; , because (ignoring the obvious errors) why would a Listener add anything except itself to the list of listeners? Furthermore, shouldn't the destructor remove it again instead of creating a dangling pointer?
    27. Sorry this is probably nomenclature .. I have a biology / ecology background, and there is a simplistic equation: phenotype = genotype + environment https://en.wikipedia.org/wiki/Phenotype So in biology environment is everything aside from the genotype, including other individuals of the same species. This is in contrast to the layman use of the word 'environmentalism' which tends to be concerned more with green space, greenhouse gases, wild animals, sitting round a campfire singing 'Kumbaya' etc. So to a biologist a city would be just as much the environment as a savanna in Africa. Resources are things like food, water, shelter, territory, mates etc, required for growth, maintenance and reproduction. Most humans are happier when they have good access to these resources. When there are too many people in an area, there may not be enough resources to go around and there is competition. Competition can lead to many things we would associate with 'unhappiness' (but ironically drives evolution to make us better as a species).
    28. Haha I actually do, but only on the rendering code! e.g. I added HDR-TV support to the XbOne version of AO International Tennis, but honestly I have no idea how the gameplay / animation / physics tech on that game actually works 😁 What I've described is how I'd do it / my guess at how games like that work. I could ask them, but it might be considered a trade secret so I'd rather just guess 😀
    29. LorenzoGatti

      JSON Editor for games

      Just write the tool yourself. JSON is text, and JSON editors are structured text editors which need to be extremely conservative with the sort of custom widgets you desire. You also describe tight integration with your game engine and its assumptions (e.g. gamma correction, which implies rendering everything exactly like your game engine does) and behaviours, such as sorting object properties in a certain way, that are appropriate and easy to implement for a custom tool but out of the question for a general purpose editor. What you probably want is a model or level editor (of relatively small scope, specialized for your game engine) that happens to use JSON as a file format but could switch to something else in the future: your task is "tuning 3d models" for use in the game, not editing JSON per se.
    30. I see where you're coming from, but don't forget that we are talking about beginners here. To them, everything is "hard to achieve". So when you tell them that, they just think "oh, no problem then, I will work hard, let's do this" and end up going in the wrong direction. And building a game engine* is the wrong direction for a beginner. * where "a game engine" is a general-purpose set of tools used to build video games If someone never laid bricks before, building a house is "hard to achieve". So is building a skyscraper... on the Moon. One of those things really should be called "impossible" for their own good
    31. Draika the Dragon

      Draika's Bakery - Tower Defence

      There's an emergency in Draika's Bakery, Draika's goods are running away! Don't let his baking efforts go to waste, stop them from escaping! Use various kitchen utensils to defeat them and save the day. Features: - Fully randomised spawning sequences - Infinite progressive difficulty system - Infinitely expandable playing field - Unlockable turrets Notes: - Minimum android version 4.4.2 KitKat, tested on Galaxy Note 2 - Contact risole123@hotmail.com for any queries - There is an in game text guide at the top left, which may provide useful information This is my first game release. I hope you all enjoy it as I have just gotten started. I decided to release this because I have gotten my friends to play test and they really enjoy it. This project was a challenge set for me to delve into all aspects of game development. The gameplay is fully self-contained, there are no pay to play options anywhere. If you like it please leave feedback as I value thoughts and criticism.
    32. 8Observer8

      c# console snake game

      What is bad with this instruction? Why do you dislike it? It describes basics of development of snake prototype. It does not matter that it is in Python. It is very simple to rewrite it to another language. I rewrote it to: Snake 2D using C#, WinForms, GDI+ Snake. WinForms, OpenGL 3.1 Snake 2D using JavaScript/ES5, Canvas API Who disliked it? Why did you make it? I spent my time to make these instructions to help beginners.
    33. Shaarigan

      Need Advice Important (advanced questions)

      Sorry dudes but all of you that tell someone that especially asked for making an engine, even as beginner, to just drop that and instead make a game is not even mistaking but even worse is leading people to the wrong track! Without going too offtopic here, I despise those people that tell anyone that he/she can't do anything 'just because' and this is exactly the fact here. I don't say anything against telling those people what work is behind the topic, providing resources and so on but there is a huge difference between 'It is not possible' and 'it is possible but hard to achieve'. Sure Unreal and Unity have some more devs that are driving development but even those are cooking just with hot water and no magic happens here anyways. Unreal for example links the SDL2 library and a lot of other third party libs.The most time consuming part of developing a game engine along with design decisions is learning/developing technologies that weren't available before but they also write blog-posts, articles and make talks so taking their solutions saves a lot of research one would need to do otherwise. You could even take a look at their source code and see what happens behind.
    34. If a beginner* starts asking about individuals making game engines, and you give them any answer other than "this will never ever happen", you are doing them a disservice. Everything else is just nitpicking. * Someone who is 20 years out of touch may be called a beginner for all intents and purposes
    35. My personal feeling is don't complicate your life. Assuming floats and/or doubles I just make 1 equal to 1 meter. Done. IMO the only real reason to jostle with units is if you are trying to use fixed point and at least for what I'm doing I don't see a lot of value in that these days. In addition it just seems like your building in a limitation should you choose to expand things later.
    36. Irusan, son of Arusan

      Need Advice Important (advanced questions)

      You seem to be using match to mean "can make a acceptable game with"; I'm using match to mean actually equivalent to. The Deck13 engine is not remotely as full featured as the big engines you can get hold of. Which is not a criticism of their engine; just a statement of fact. Can you make a game engine with a team of one? Sure you can. Can you make an engine like Unreal? No, you can't. Of course you can't, if you could it would mean that Unity and Unreal are staffed by incompetents and they're not. But, in any case, trying to develop a game engine as a solo devoloper is a mistake; instead you're better to just develop the technology for your game. You don't need to make an engine to make a game.
    37. True. This is why I'm getting stressed when trying to use free models on the Internet... People do not use the same representation unit and are not telling about it. So we have to guess. Everyone is free to use whatever measure system he wants as long as the unit is respected. If for one object, let's say a house you define your single unit to be metter, and for let say a tree the unit suddenly changes to feet, then something will definitely be wrong. If all scales are respected you'll have no warms except one: you need your types be able to handle all your scale range, from your minimum detail precision up to the larger one.
    38. Shaarigan

      Need Advice Important (advanced questions)

      The linked paper article is written about Deck13's work on Fledge and it does well match Unity from their perspective as far as they worked with Unity inhouse and took it as template for their work. It illustrates that it is never impossible even for a single person to make an acceptable game engine with enougth time and motivation. Except that I think most people at Unity are support and sales so anyways ... So be patient with your "this will never ever happen" statements in the future :)
    39. suliman

      Alternative names for fantasy classes

      I like the high fantasy setting for this project so it will likely remain. Im actually going for a mix of hero quest (the classic board game), darkest dungeon (gritty gothic/lovecraft) and battle brothers (slightly more realistic medieval). So while the mechanics are classic, I was looking for a way to make the classes sound slightly more original while still maintaining that old-school feeling. Hard, I know
    40. Irusan, son of Arusan

      Need Advice Important (advanced questions)

      How does an engine which doesn't match Unity or Unreal being created by 20-30 people remotely demonstrate that a single person can make an engine that matches Unity or Unreal?
    41. DividedByZero

      Modeless dialogbox Win32 question

      One weird thing I just noticed. Windows 10 seems to be very excited that I have created a pop up window. Every time I trigger the window creation from my parent window I get the 'Select to capture what you just did' Windows 10 notification. Close the pop up and re open the pop up and the message keeps coming back - LOL.
    42. intenscia

      PC Mod API & SDK

      mod.io is an open platform for hosting mods created by the team behind ModDB.com and IndieDB.com. It can be integrated in-game using the REST API, C/C++ SDK or engine plugins (if available) Unity is ready and Unreal Engine is in development. Features include: Platform agnostic (support 1 click mod installs on Steam, Epic Games Store, Discord, GOG, itch.io and even consoles in the future) Clientless (mod.io has no other dependencies and works behind the scenes in your game) Embeddable web app UI, so you can integrate your mod community anywhere Powerful search, filtering and tagging of mods Moderation and reporting systems built-in Steps to getting mod.io integrated: Add your game to our test environment or production Read our API documentation for an overview of how mod.io works Choose an Engine Plugin, API or SDK to integrate mod.io into your game and mod making tools Ready to launch? Add your game to our production environment then let's discuss promoting your release Need help? Our team is available on Discord to assist and our getting started guide has more information for you Benefits of using mod.io: mod.io offers the same core functionality as Steamworks Workshop (1 click mod installs in-game), plus mod hosting, moderation and all of the critical pieces needed. Where we differ is our approach to modding and the flexibility a REST API offers. For example: Our API is not dependent on a client or SDK, allowing you to run mod.io in many places such as your homepage and launchers Designing a good mod browsing UI is hard, our plugins ship with a UI built in to save you a lot of effort and help your mods stand out We don’t apply rules globally, so if you want to enable patronage, sales or other experimental features, reach out to discuss Our platform is built by the super experienced ModDB.com team and is continually improving for your benefit Your community can consume the mod.io API to build modding fan sites or discord bots if they want Large studios and publishers: A private white label option is available to license, if you want a fully featured mod-platform that you can control and host in-house. Contact us to discuss. Find out more: Visit mod.io | About us | Add your game | Chat on Discord These screenshots are from our Unity plugin:
    43. Shaarigan

      Need Advice Important (advanced questions)

      The Fledge Engine developed by Deck13, created arround 2013-2014, was made with just a total of 70 employees and maybe a third of them was involved in engine development so your statement isn't true at all. In the end it depends on the team (or person) and the time and tools used to achieve the goal
    44. Resources and security would be early tiers, for sure. Environmentalism as in climate etc. would be late tier. What kind of resources and security did you have in mind? Design is good, but I'm open for all input at this (and any later) stage A 10 mile territory is too big. Starting scales are more city block size, or local neighbourhood. Small scale, for better overview. My idea was to have early players get the chance of defining the territories near them, according to some criteria, but that's just a thought. When a team (or guild, in your words) reaches a certain level in their territory, they can access adjacent territories, growing as they progress. Actions beyond your territory are allowed, of course, perhaps allowing them to be "softened up" for when the team can expand? Just spitballing, here... Your entire thing on organizations and NPCs(?) fascinates me, please elaborate when work isn't demanding your time?? Animal Crossing could be a good pre-study for structure. It and something like Stardew Valley seem to lean on the concept, though of course not IRL. Perhaps a "pure" game as training grounds / tutorial before going IRL? The measuring of progress IRL would need to have some systems of evaluation, of course, I'm still racking my brain on that... And virability is now a word, at least in my vocabulary!!
    45. Hi all! Im looking JSON editor for tuning my 3d model. First what I need - it is binding to special widgets for mist popular data types. For exmaple "color" must to be editable in widget with gamma-colors, like in photophop, "one-float" types must to be editable via slider, for usefull drag-n-droping his value be mouse, "bool" types must to editable by checkbox, and e.t.c. I finded a few JSON editors, where I have widgets for "color" type and checkboxes for bool type. No any JSON editors with slider for "float" types values. Also I want to edit several another pupolar types, like "position", "arrays", "combobox-selector" and "file path". Also I want to tuning scheme of present information. For example I value with name "Albedo texture path" must to be top, "Metalic texture path" must to be buttom, "weapon type" must to be from left and e.t.c. Before to start to write this tool my self, I want to find best tool from existing for now.
    46. DividedByZero

      Modeless dialogbox Win32 question

      Will do. I thought I'd post what seemed to be the obvious section to start with, as I don't have much experience when it comes to intermediate window handling. I have always dealt with a single simple window up until today. But now I am feeling adventurous - LOL. Thanks again.
    47. CrazyCdn

      Modeless dialogbox Win32 question

      Yup, that would do it. In the future post as much code as you can. But try and first make the smallest working example of your problem. No one wants to read 3000 lines of code 😉 Glad you got it figured out though.
    48. Once again, thanks for your incredibly detailed answer! A lot of the basics you described sounds perfectly doable with Unity's tools, while the more sophisticated parts may be solvable with custom editors and tools. Best of all, the way you described it is simple enough for beginner like me to understand. I esp. like the idea of the 4 corners with the point in the center -- who would've thought! Now that just leaves me one last question: do you do consulting for sports games? I wouldn't be surprised if you already do!
    49. DividedByZero

      Modeless dialogbox Win32 question

      Strange, even if I manually override the resource file like in the example above, the parent window still not respond unless the dialog box is closed. STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION Just found it! I was doing this in the dialog box procedure DefWindowProc(hWnd, msg, wParam, lParam); I have changed it to... return FALSE; ...and all is happy. Thanks for your help guys!
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