1. Past hour
2. ## run attack

I am not trolling you with a stupid question. If I posted something online that I made, I would have a certain amount of pride about it and would seize the opportunity to discuss what I thought was good about it, especially in a feedback thread. Personally to me it looks like a cat running across a keyboard animated it and I thought you could enlighten me as to why I could be wrong. As far as doing a version showing how I think it should be done; I have no clue what even is going on in that video.
3. Today
4. ## Crystalis Remake

Just for the record, SNK very much still exists and very much still owns the rights to this game.
5. ## PC Cross Platform Mod API & SDK

Hypnospace Outlaw creators kindly released the code they created to support mods as open-source, so we now officially have a Construct 2 plugin available for games to use woo-hoo!
6. ## run attack

just point out what you do not like instead of posting something that stupid. or do your own quick rough version. showing how you think it should be. or do you not have time to do anything other than talk
7. ## run attack

In your opinion, what makes this good?
8. ## R&D Skills required to be an AI game programmer

Yes I would have to agree with psychology, for a project I've been working on I researched different emotional, personality and behavioral models, although it depends on what kind of Ai you are working on. I would definitely suggest reading up on many different existing Ai topics, I would recommend utility function for sure.
9. ## Some questions about flow/vector field pathfinding on non RTS games

Hey I read an article in the summer about using flowfields to direct troop movement in RTS games. I was intrigued and had to try it out for myself. Making the flowfield was easy, implementing it not so easy. I made it into a unity asset and had a lot of optimizing to do. I got discouraged when I was lagging at moving 300 units at once, then I did some research on RTS and none of them move that many units at once except supreme commander, so then I introduced and max unit selection of 36 and I'm able to move 10 troops of 36 units with ease! I since made the flowfields more dynamic is would be efficient for a single unit, I have the flowfields spawning, resizing and repositioning dynamically, so the flowfield can be relatively small and operate just where the unit is. My implementation is not for solving mazes and stuff tho.. but basic object avoidance and direction, I'm sure a flowfield could be made to use fro a single unit and be quite efficient, but as others stated another system may be needed as well.
10. ## What name is better for game?

This is not a Production/Management question. It's more a Marketing or Writing question. Moving to the Writing forum.
11. ## Help understanding how ECS should be structured

If you are using unity, what I do is keep track of alive and dead entities is add the and remove them from lists in OnEnable and OnDisable, I do my pooling like that too.
12. ## Portfolio Question

It is good to show of a range of capabilities, but specializing is very important in this industry. Your portfolio should really focus on your area, programming, art, design, sound, etc.. but you also should have a specialty within that, like for me I'm mostly interested in Ai programming, but I included most the other things I've done in the past. Oh I also wanted to say because I'm primarily a unity developer I redid my web portfolio as a unity webGL build, it's a great way to show off an example.

14. ## Heratis- Plague Character Busts

Hey everyone! Fox here, and I'm delivering some more art! Here's some emotion busts for Plague, one of our main protagonists.
15. ## What name is better for game?

Online turn based strategy. Blazing strategy Blazing tactico Tactic of Tactico Strategy of honor Tactic of honor Strategy of Smoud Smoud tactico online Well played tactico Creature of Strategy Strategy void Void of strategy void commander Nova strategy Natural choice Natural move Supreme commander Realm of strategy Fairytale of commander Story of commander commander`s story Creatures commander Force of commander Grand commander Great commander great commander story
16. ## OpenGL How was VGUI made?

Valve made their own GUI library called VGUI. I am wondering how were they able to make their GUI library and what methods they used to make it. Did they use Win32 API or something else. Is there an open source code for VGUI? Please answer these questions and help me out as much as you can.
17. Yesterday

50. ## Looking for the name of a certain game industry position

You have gotten answers to that question. Most likely yes. But "game evaluation" does not mean playtesting. Such a person's "evaluation" would be about numbers: how many players the game had already attracted, for instance.
51. ## DX11 Texture2D - MapSubResource - Strange padding

Hi, I have to update a texture dynamically from the CPU and this texture can have any resolution, because its loaded from a video. I am using a R8G8B8A8 format and my input data is ARGB32 so this should match perfectly. Once I am using MapSubResource it works fine for all pow2 dimensions, but once it gets to a resolution like 3600x400 it fails and I get an disturbed image. I've discovered that it only works for pixel resolution with a multiple of 32. My biggest problem is, that I can't just run through those pixels manually as it would cost to much.. So I need a way to directly get my image data into the texture fast enough. I was search for any required padding but couldn't find something. Any Ideas? Thx
• ## Unity with AR Foundation Particles and Spawners

• ### For Beginners

Public Group  ·  1 member

• ### GameDev Challenges

Open Group  ·  86 members

• ### Unity Developers

Open Group  ·  1 member

1. 1
2. 2
3. 3
4. 4
5. 5