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Hey everyone! My name is Ryan.
Visualistic Studios is looking for experienced developers of all talents to join a game development team focused on completing contract work for compensation.
Typically you will either be assisting the team or working on your own contract.
We usually bid $16-$25/h, however contracts can go above and below that so all pay grades are welcome, just be realistic.
Short Term Contracts
Long Term Contracts
We have the highest priority for these skills right now
Programming - Unity, Unreal Blueprints
3D Asset Optimization
VR/Mobile experience is a plus.
All communication is done through discord. All tasks and design documents will be laid out in "HackNPlan" for organization.
Initially, you'll get in contact with me and answer a few questions so I can get a scope of your experience. Afterwards, our outreach team will start looking for jobs that fit your description. Nothing is guaranteed, but if we know you're interested we can start looking
For the past 3 years I've been working in game development contracting, and the past year I've been working full time from home. Since then, I've received more and more contracts and I'm now at the point that I have too many for myself to handle. This sparked the idea of creating a game development team for contract work! I've also been running my own hobby company for 5 years, and have a lot of experience in team management.
Get in contact!
Please fill out this form so we can get all of the information out of the way, then we'll get in contact with you!
Thank you everyone for reading, hope to hear from you soon!
I'm working on an web RPG. This is not and action RPG.
The problem is I work full-time as a software developer and while I may get some code for the game done at work, I'm still a little short on time. So I'm looking for a second programmer to help me out. Please no beginners. I prefer working with someone who has built a full game (client, game server, web services, db)
Proficient in C# Proficient in .Net Core 2.X Experience with ASP.Net Core MVC Experience with ASP.Net Core Web API Experience with Unity 2018 Proficient in SQL and SQLite Proficient in EntityFramework Experience in AWS (RDS and EC2) Experience with IIS I'll handle the cost of any third-party services, domain names, etc. I'm just looking for a little help to get this game built in a reasonable amount of time. It will also be nice to bounce some ideas off each other.
If you are interested, please send me an email: firstname.lastname@example.org
Hi there! I'm developing a 3D drone racing game. I'm implementing the AI movement and I've applied the Craig Reynold's Path Following Algorithm. Now I want to make the Obstacles Avoidance. My main question is how to determine the best Avoidance target to Seek it, in order to not collide with obstacles. Does anybody know a good solution for this situation?