So You Want to Hire a Composer

Published March 12, 2014 by Li Xiao'an, posted by xiaoan
Do you see issues with this article? Let us know.
Advertisement
In the following points, I will briefly explain my own work process and professional approach to creating a single musical track for a client. I will be including some useful tips for effective communication, efficient workflow and creative considerations, as well as detailing the expertise required to take music from just an idea to a commercially acceptable product.
http://www.xiaoanli.com
Cancel Save
0 Likes 5 Comments

Comments

pixeltasim

I thought this was very interesting, I like the last bit about what you can choose from. I've been considering hiring a composer but this has definitely made me reconsider my options.

March 11, 2014 09:27 PM
xiaoan

There are many ways to get music into your games. If you simply need SOMETHING to be playing in the background, and you don't have a music budget, libraries are good.

The drawback about libraries is that they never add to the interactive nature of the experience, and it takes a really long time to find tracks that "go" together to give your game a strong identity, but they're good for a cheap option.

March 12, 2014 04:48 PM
ik-tag

xiaoan, I can tell that you are a bit wrong about libraries (your words about "something"). They became a strong tool nowadays. People just need to learn to use them. Everyone has them, but only small amount of people could use'em in a proper way.

May 24, 2014 09:45 AM
xiaoan

@IK-Sound

I was talking about production music libraries.

July 04, 2014 04:48 PM
Big Impact Sound Composer for Media

Best thing still is hiring a real composer...

December 13, 2017 10:38 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!

In the following points, I will briefly explain my own work process and professional approach to creating a single musical track for a client. I will be including some useful tips for effective communication, efficient workflow and creative considerations, as well as detailing the expertise required to take music from just an idea to a commercially acceptable product.

Advertisement

Other Tutorials by xiaoan

Advertisement