- "Not so random randomness" in game design and programming
- Using a "Leitner system" to track a player's exposition to content and mechanics
- Postmortem: "Pavel Piezo - Trip to the Kite Festival", a game for learning languages
Initial IdeaWith one sentence of Ernest Adams in mind, "Admit that games don't teach ...", and a recent study about the effects of peripheral learning the idea came together. The game uses the player's concentration on common objects that are to be found in the game and play a short phrase or sentence in the chosen foreign language containing the word as part of the game's reaction to a player's actions. Simple as that. According to the study it works and a few playtests with prototypes were promising.
About the Game(abstracted from Pavels website) "Pavel Piezo: Trip to the Kite Festival" is a hidden object game with six exciting levels. All of the objects that Pavel seeks, finds and uses come with short phrases in the chosen language. A new selection of objects, different hiding places for the hidden objects and a further assortment of spoken phrases for all the actions ensure that the game still remains fun, even if you've visited the kite festival already. The language teaching corresponds to the latest scientific techniques and allows the player to enjoy playing Pavel undisturbed!
- Six beautiful hand-drawn levels
- More than 150 objects to find and use
- Four languages to get to know and learn (level A1)
- Eight professional voiceover artists
- Over 7,500 spoken phrases
- Impressive music, background sounds and effects give the game an added dimension