Jump to content
  • Advertisement
  • Remove ads and support GameDev.net for only $3. Learn more: The New GDNet+: No Ads!

  • 07/16/99 05:58 PM
    Sign in to follow this  

    What can you generally find from a city?

    Game Design and Theory


    What can you generally find from a city?
    by U23910@UICVM.bitnet

    Awhile back someone asked for detailed info on cities. Well, I have a listing of everything every encounted in a city by myself and the groups I have gamed with. This could get long.....

     FOOD & LODGING                          MERCANTILE
       Eatery/Resturaunt                       Market (General)
       Tavern                                  Livestock market
       Club                                    Slave market
       Hostel                                  Bazaar
       Inn                                     Auction block
       Rare woods              Imported goods              Trinkets/curios
       Ink                     Dice                        Sweets/candy
       Maps                    Books                       Toys
       Furs                    Magic items/Charms          Hardware/Tools
       Spices                  Firewood                    Soap
       Herbs                   Glass                       Perfumes
       Paper                   Leather goods               Pets/Familiars
       Ceramics                Jewlery                     Brooms
       Charcoal                Musical Instruments         Cloth
       Rope                    Wool                        Cosmetics
       Linen                   Mirrors                     Games
       Pipes/Tobacco           Gifts                       Wigs
       Whips                   Furniture                   Saddles
       Rugs/Tapestries         Nets                        Flowers
       Artworks                Sundials                    Costumes
       Potions                 Livestock                   Slaves
       Religious items         Novelties                   Antiques
       Miniatures/Figurines    Coins                       Candles
       Bait & tackle           Ships supplies              Apothocary
       Cutler                  Weaver                      Furniture carver
       Tinker                  Limner/Painter              Haberdasher/Hatter
       Alchemist               Clothier                    Cobbler/Shoemaker
       Metal worker            Carpenter                   Distiller
       Mason                   Potter                      Leather worker
       Goldsmith               Whitesmith                  Silversmith
       Blacksmith              Dyer                        Herbalist
       Seal maker              Roofer                      Exterminator
       Lauderer                Artificer/Mechanician       Taxidermist
       Artist                  Sculptor                    Fuller
       Wheelwright             Butcher                     Cooper
       Locksmith               Thacther                    Woodcarver
       Bonecarver              Gemcutter                   Chandler
       Cartwright              Tanner                      Shipwright
       Wainwright              Bookbinder                  Porcilinist
       Fine metal worker       Glassblower                 Farrier
       Teamster                Sage                        Marshall
       Realtor                 Lawyer                      Dentist
       Hunter                  Healer                      Astrologer
       Undertaker              Surgeon                     Animal trainer
       Astronomer              Scribe                      Nusremaid
       Trapper                 Teacher                     Tatooer
       Spelunker               Mountianeer                 Navigator
       Miner                   Messenger                   Massage
       Hypnotist               Guide                       Fortune teller
       Concubines              Forester                    Fence
       Surveyor                Recriuter                   Hawkmaster
       Copier                  Translator                  Mystic
       Arbiter                 Cartographer
       Wine                    Meats/Butchery              Foodstuffs
       Bakery                  Fish                        Dairy goods
       Brewery                 Smokehouse                  Ale
       General food & drink    Fine food & drink           Grain
       Liquor                  Cheese                      Beer
       Fresh food
       Warehouse               Stable                      Kennel
       Mews                    Silo
       Theater                 Museum                      Stadium
       Ampitheater             Circus                      Gynasium
       Fairground              Tourement field
       Pawnshop                Foundry                     Trader/General store
       Lumber                  Construction company        Brothel
       Rentals                 Zoo                         Greenhouse
       Laundry                 Casino                      Bank
       Nursery                 Mill                        Moneylender
       Smelters                Training school
       Censor                  Baths                       Clinic
       Hospital                Mayor's home                Town hall
       Mint                    Library                     Sherrif
       Watch tower             Meeting hall                Guard headquarters
       Jail                    Prison                      Asylum
       Treasury                School                      University
       Archives                Park                        Cavalry stable
       Civil court             Criminal court              Bureaucrat
       Tax collector           Toll collector              Palace
       Punishment square       Barracks                    Customs
       Rangers                 Sailors                     Merchants
       Fighters                Alchemists                  Entertainers
       Wizards                 Fishermen                   Caravaners
       Metalworkers            Mercinaries                 Slavers
       Artists                 (Smugglers)                 Astrologers
       Carpenters              Jewellers                   Tailors
       (Thieves)               (Assassins)                 Wainwrights
       Shipwrights             Apothecaries                Physicians
       Stonemasons             Moneylenders/-changers      Barristers
       Artificers              Steersmen & navigators      Messengers/Heralds
       Blacksmiths             Armorers & weaponsmakers    Coutesans
     HOUSING                 RELIGIOUS                   MISCELLANY
       Boarding house          Temple                      Lighthouse
       Home                    Monastary                   Monument/Monolith
       Estate                  Shrine                      Citadel
       Apartments              Abbey                       Icehouse
       Flophouse/shelter                                   Embassy
       Armor                   Wizard
       Sheilds                 Witch
       Bowyer                  Ambassador
       Fine weapons
       Armor repair

    And this is not a complete list, either! I can now think of several things that have been left off, but these are all things that we have encounted while adventuring in urban settings. I'm sure you can think of several more.

      Report Article
    Sign in to follow this  

    User Feedback

    There are no comments to display.

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Advertisement
  • Advertisement
  • Latest Featured Articles

  • Featured Blogs

  • Popular Now

  • Similar Content

    • By FluffexStudios
      Hi everyone,
      Stitched has been released for almost a year now and our game has gone through numerous great updates and revisions thank to feedback from everyone! To conclude a wonderful summer, our game is currently on sale for 30% off on Steam from September 17th to October 1st. Check us out here: Store.steampowered.com
      Also, we would want to showcase some of our artworks for our game. Below are some of the concept arts that we did in the past.
      Firstly, the main subject we wanted to focus on before any art is the primary color of the game. We decided to choose purple as it's a color that stands out and somewhat fitting in a horror game.
      Below is the original title screen and the finalized version of the title screen of Stitched. We original wanted to give Catherine long hair but decided against it because we feel the long hairstyle was done too many times. We wanted to give Catherine a unique look hence we decided upon the new shorter hairstyle. We also touch up on her expression to make the player see that Catherine is terrified. Thirdly, we wanted to emphasize the title of the game by making it glow with light purple color.

      The below three images represent design stage for the doll character in Stitched. The first image is the original sketch. The second image is an updated version to give the character a more serious tone. The final sketch is to give the character her color which include her hair, face, and dress colors. We went through a large amount of revisions for this character to get the right color, facial expression to match her personality.

      And lastly, check out some amazing fan art for our game through this youtube video!

      For anyone who is interested in our art. Check out our deviant art page here.
      For those who have further interest in our game, check out our website here and our Steam developer page here for future projects!
      Fluffex Studios
    • By william.equal
      Hey, I just finished a new episode of "Game Audio Lookout"! This time it's about musical sound effects in the Super Mario series. Here's the link to the video on YouTube:
      Musical Sound Effects in the Super Mario Series | Game Audio Lookout
      We’ll have a deeper look at musical sound effects in the Super Mario series in this episode of "Game Audio Lookout".
      I guess everybody has heard the sounds of the Super Mario series before. But I believe most of us don’t exactly know how these were constructed and what efforts were taken in later instalments of the series to produce sound effects that even harmonise with the game’s music.
      Feel free to let me know what you think
    • By OConquestGame
      Hello there!
      I’m the creator and producer of an upcoming visual novel / video game. 
      My team and I are looking for artists (character and background), writers (experienced in writing relatable characters and witty dialogue), and programmers (familiar with unity and creating mini games). 
      Our team is a group of close friends looking to break the mold of the traditional visual novel and create something new and positive. This game will be highly promoted and be a great portfolio piece. Rates are negotiable!
      If you are interested please contact/message us today! OConQuestGame@gmail.com
    • By Gas Lantern Games

      I have spent the last year and a half developing a game in my spare time in Unity! I am releasing it soon on Steam. Ant Empire is a strategic remake of some older games. It is influenced by games such as Ant Empire and Civilization.

      I am currently doing a kickstarter to help fund an AI before launch.

      I have attached some images (tried some gifs but they were too large) to show the current stage of Ant Empire, which is nearly completed.

    • By MarkNefedov
      So, initially I was planning to create a base class, and some inherited classes like weapon/armour/etc, and each class will have an enum that specifies its type, and everything was going ok until I hit "usable items".
      I ended up with creating UsableItem class, and tons of inherited classes, like Drink/Apple/SuperApple/MagickPotato/Potion/Landmine/(whatever that player can use) each with unique behaviour. I planned to store items in the SQLite database, but I discovered that there are not many ways of creating variables(pointers) with type determined at runtime (that preferably get their stats/model/icon/etc from DB). So, I think that I need to use some variation of the Factory pattern, but I have no idea how I should implement it for this particular case (giant switch/case 😂 ).
      It would be really nice if you guys can give me some advice on how I should manage this kind of problem or maybe how I should redesign the inventory.
      Inventory storage is an array of pointers. I'm working with CryEngine V, so RTTI can't be used.
      Example code:
      namespace Inventory { enum ItemType { Static, Building, Usable, Weapon, Armour }; class InventoryItem { public: virtual ~InventoryItem() = default; virtual ItemType GetType() = 0; virtual string GetName() = 0; virtual string GetIcon() = 0; virtual void Destroy() { //TODO: Notify inventory storage delete this; } }; class UsableItem : public InventoryItem { public: struct Usage { int Index; string Use_Name; }; virtual CryMT::vector<Usage> GetUsages() = 0; virtual void UseItem(int usage) = 0; }; class TestItem : public UsableItem { int Counter =0; ItemType GetType() override { return ItemType::Usable; } string GetName() override { return "TestItem"; } string GetIcon() override { return "NULL"; } CryMT::vector<Usage> GetUsages() override { CryMT::vector<Usage> Usages; Usages.push_back(Usage{1, "Dec"}); Usages.push_back(Usage{2,"Inc"}); Usages.push_back(Usage{3,"Show"}); return Usages; } void UseItem(int usage) override { CryMT::vector<Usage> uses = GetUsages(); switch (usage) { case 0: for (int i =0; i<uses.size(); i++) { CryLog(uses[i].Use_Name); } break; case 1: Counter--; CryLog("Dec"); CryLog("%d", Counter); break; case 2: Counter++; CryLog("Inc"); CryLog("%d", Counter); break; case 3: CryLog("%d", Counter); break; default: CryLog("WRONG INDEX"); break; } } }; }  
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!