GDC 2013: Interview with Beau Blyth

Published August 13, 2013 by design3, posted by gdarchive
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What does it take to develop video game hits? Only 8-bits! Design3 chatted with Beau Blyth at GDC 2013, where he told us all about what it's like to be a solo developer, his desire to make an NES game and the details on his hit-game, Samurai Gunn. www.teknopants.com [media]http://player.vimeo.com/video/66746055[/media]
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What does it take to develop video game hits? Only 8-bits! Design3 chatted with Beau Blyth at GDC 2013, where he told us all about what it's like to be a solo developer, his desire to make an NES game and the details on his hit-game, Samurai Gunn

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