Jump to content
  • Advertisement
  • Advertisement
  • Latest Featured Articles

  • Featured Blogs

  • Popular Now

  • Similar Content

    • By 999PING
      I'm very often facing one small problem when trying to learn some new stuff - hard to choose what to learn next.
      Even if the problem seems to be small it has a very huge impact on the final result I think. And because Game Programming offers so much to learn, I'm always feeling that I'm missing something important and wasting my time learning something not important or unneeded. Or usually, I'm afraid to focus on something specific and huge for a long time, because I think that I'll spend all my time on that particular filed and will not be able to solve another problem.
       
      So I've tried to fit all my thoughts in this questions.
      1) Are you trying to cover all the aspects of Game Programming? Or you trying to focus on some specific aspects like physics, animations, or networking etc.
      2) What is your way to find a new theory or whatever else for your learning process? (Manuals, Courses, Books, Documentation? etc.)
      3) When you trying to learn while practicing, are you search for learning because of a problem that appears, or because you wants to try new things? How do you choose this new thing? And finally, Which of this two approaches was the best for you if any?
       
      Not actually in the scope of the topic, but I'm also very interested to hear your thoughts on this.
      What is Game Programming for you? How would you describe what should Game Programmer able to solve?
    • By JoAndRoPo
      Hi!
      I have a doubt regarding the Daily Bonus.
      Let's say 7 days. Player receives Daily Bonus in Day#1, Day#2, Misses Day#3, Plays on Day#4, and so on. What happens when the player misses a day? Does the Daily Bonus reset back to day#1? or does the player miss the reward of the missed date and continue to receive the reward on the next day? Can you name me some games that have used a unique daily bonus logic?
    • By pedro87
      I am trying to understand calculating normal vectors in my game engine book. I am having issues understanding a specific section about using gradient to calculate the normal vector. I have attached an image of the page, basically i am unsure where the gradient is coming into play, or just really anything thats going on, on the page. Any help would be appreciated. 

    • By JoAndRoPo
      Hi! 
      Question#1 - Is it OK to take another game store values for my game? Will, there be any issues of any kind? 
      Question#2 - How are store values calculated? For example, the below values is taken from Clash Royale... 
      80 Gems for $0.99,  500 Gems for $4.99, 1200 Gems for $9.99, 2500 Gems for $19.99, 6500 Gems for $49.99, 14000 Gems for $99.99 How are 1200 gems calculated for $9.99? and so on...
       
    • By dandoherty94
      Hi all,
      I'm looking for a career change as the job that i currently do is neither a passion or something that i really want to be doing for the rest of my life. I would ideally like to begin a career in the gaming industry as like most others i have a strong passion for gaming and all things related. I have been looking into a junior test analyst QA job and was wondering if this is the correct place to start. I'm a dedicated worker so don't mind working my way up and I love being hands on with things. I was wondering if anyone had any advice regarding this or how i can go about gaining experience in this field to give myself the best chance. I'm more than willing to do either weekend work or free work to get my foot in the door so if there is any advice or help anyone could give me that would be great. 
      Thanks for reading,
      Dan 
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!