Matthew Stenback talks about the development of Kaleidoscope, a top 6 finalist in this year's Dream Build Play competition.How many people in your team and what role did they play in the development of your game?
Describe your game to someone who hasn't played it before?
What inspired the idea behind your game?
What type of game development team would you class yourself as?
How long have you (and your team) been programming?
How do you feel about being one of the top games in the Dream Build Play 2009 competition?
What does Dream Build Play mean to you, personally, as a development team?
Have you ever entered Dream Build Play before?
Would you enter another Dream Build Play competition?
What do you feel that participating in Dream Build Play provides for the game development community?
Describe the process that you and your team took from idea to finished game
Did you have enough time to complete your entry?
If you were writing your game again, what would you do differently next time?
And what would you do the same way?
Have you ever used the XNA Framework before?
When developing your game did you use any third party components?
What did you feel, if anything, XNA Game Studio enabled you to do well when working on your game?
Did you have any particular challenges to overcome when it came to running your game on the Xbox 360?
Which XNA Framework version did you end up targeting (3.0 or 3.1?)
If you were to offer some advice to other game developers, what would you say to them?
Will you use XNA Game Studio to make another game?
Now that you've got a completed game, what are you planning to do next?
Would you create any further games for the Indie Game portal?
Finally, do you have any other comments you wish to make about your game, your team, the XNA Framework, Dream Build Play or game development?