Artist and programmer Ben Throop talks to us about his experiences developing Detonator, a parametric explosion system for Unity picked for this year's Unity Summer of Code competition.How would you describe your project to someone who had never heard of it before?
How many people were involved in creating your project?
What is your background - eg: previous experience with Unity or coding in general?
What inspired the idea behind your project?
What does your project bring to the table that isn't available already?
How would you describe Unity to someone who has never used it before?
What originally attracted you to use Unity?
Which platforms do you target with Unity when making games?
What inspired you to enter Unity's Summer of Code competition this year?
Would you have created your project without the competition?
What does being selected as a final project in the Summer of Code competition mean to you?
After you had the original idea, describe the process you took in prototyping the idea and finally bringing it to completion...
Did you plan the project in detail, or did you let it evolve along the way?
How did you go about testing the project?
Did you get any external opinions or help on the development of the project?
What do you feel went well in the project?
What didn't go so well?
If you were to go back and do your project again, what would you do differently?
What would you do the same?
Which part of the project did you find the most interesting or fun?
And which part did you find the least interesting or fun?
Did you have enough time to complete your project?
Is there anything else you'd like to have added or spent more time on if you had the time?
Is there any advice you'd like to offer any developers based on your experience in this project?
What do you plan to do next?