Character model and texturesThe character data was placed into two files. The character_model.blend file contains the geometry, the material and the armature, while the character_animation.blend file contains the animation for this character. The character model mesh is low-poly:
Character materialLet's add some nodes to the character material to create the highlighting effect when the character contacts the lava.
Character animationBecause the character is seen mainly from afar and from behind, we created a simple armature with a limited number of inverse kinematics controlling bones.
- the geometry and the material of the rock itself,
- the halo around the rock,
- the explosion particle system,
- the particle system for the smoke trail of the falling rock,
- and the marker under the rock.