But what does the entity component model try to solve?
Each and every illustration of the entity component model starts with a classic object oriented conundrum: a deep inheritance hierarchy with orthogonal proposes. For example you have a Goblin class. You form two specialisations of the Goblin class, the FylingGoblin who can fly and the MagicGoblin who uses magic spells. The problem is that it is hard to create the FylingMagicGoblin.
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