Jump to content
  • Advertisement
  • 07/17/00 12:17 PM
    Sign in to follow this  

    BackBuffer

    General and Gameplay Programming

    Myopic Rhino
    We've been meaning to release this for a while now, but better late than never. BackBuffer is the basic 2D display technology used in DX-Ball 2, which provides an abstracted interface to a linear frame buffer in 8, 16, 24, or 32-bits, with seamless full-screen and windowed mode switching. Now the source code for it is being released! With a couple of minor restrictions, you can freely use it in your own projects (freeware, shareware, commercial, whatever).

    The source code archive contains four main components:
    • BackBuffer - the total 2D windowed/full screen interface.
    • CreateDib - handly class for displaying graphics in windows.
    • GLBuffer - work in progress OpenGL window handling class.
    • Sample Apps - simple app skeletons for BackBuffer and GLBuffer. Copyright 1998-1999 by Seumas McNally.
      No reproduction may be made without the author's written consent.

      Courtesy Of Longbow Digital Artists


      Report Article
    Sign in to follow this  


    User Feedback




    There are no comments to display.




    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!