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  • 11/06/15 02:12 AM
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    Code for Game Developers: Optimization

    General and Gameplay Programming

    BSVino
    • Posted By BSVino
    Code for Game Developers is another take on Math for Game Developers - a weekly instructional YouTube series starting from the basics of a concept and working up towards more complex topics. In the case of this video series, after laying out the foundation of optimization you will learn about:
    • Amdahl's Law
    • Big O notation
    • Cache Levels
    • Binary Search
    • Hash Tables
    • CPU optimizations
    If you have questions about the topics covered or requests for future topics, I would love to hear them! Leave a comment, or ask me on my Twitter, @VinoBS
    The video below contains the playlist for all the videos in this series, which can be accessed via the playlist icon at the top of the embedded video frame. The first video in the series is loaded automatically
    [playlist=PLW3Zl3wyJwWPmA00yqu9wiCREj4Of_1F8]


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    User Feedback


    I've voted not to mark this as reviewed yet, as i think it needs text. Sometimes it is not convenient to watch a video, and when i come to read articles i expect to be able to read about the subject :)

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    If anyone is voting Unclear or Incomplete simply because these are videos please remove your vote. It's not acceptible to judge information based solely on its form of presentation. Now, if you've watched the videos and determined them to not adequately explain what they are meant to, that's a problem - but you should also be leaving detailed feedback in that instance.

     

    I understand some people like written materials over video but that doesn't mean video is any less effective at delivering an informative experience

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    The good: some of the topics are interesting and are explained well.

    The bad: overall it seems like a guide for early optimisers. Nowhere is it mentioned that your code might already be fast enough. Nowhere is it mentioned that optimisation makes your code less maintainble and harder to understand.

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    Why every optimization teacher never speak about maintenance optimizations? (aka refactoring and code design)

    There are many aspects that can be optimized, code speed is only one, other things people usually want to optimize are development time/costs and usability of code.

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    I do think it's valid to request a text transcript before this is approved. GameDev.net articles have always been in textual form, and while I am sure the video adds value for many people, I'd like to continue serving the demographic (like myself) who come here to read.

     

    Additionally, without a transcript the video is entirely opaque to search engines like google, which will drastically reduce the traffic we end up driving to this video.

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