Rendering Worlds with Two Triangles with Raytracing on the GPU in 4096 Bytes

Published August 22, 2008 by Iñigo Quilez, posted by GameDev.net
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Iñigo Quilez presented techniques for raytracing and distance fields in 4096 bytes on the GPU at NVSCENE 2008.

Click the link below to view the presentation PDF.

PDF: click here.

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