Me and my friend are working on an 2d action shooting game.
You can check techno demo of core mechanic here: https://spidamoo.itch.io/bunny
So, as you can see, we really need an artist here. (And probably for other projects after)
Hello everyone, it's my first time posting on this forum. I'm very excited to meet you.
Anyways, my first question is about procedurally generating a world. I'm seeing how to implement a procedural generated world, and placing objects after that seem to be a big challenge.
Let's say I have a big object that doesn't fit inside a chunk or that it is spawned in the frontier of a chunk. How would you go about generating the whole thing using the nearby chunks? With terrain it's pretty easy because the terrain is not hardcoded, so the algorithm is entirely free. But when I want to place hardcoded objects like castles or trees, I can't just cut the castle in half - or can I?
What's a way to approach this problem?
I'm using LWJGL/OpenGL in Java for a 2D game.