Math for Game Developers: Advanced Vectors

Published September 16, 2015 by Jorge "BSVino" Rodriguez, posted by BSVino
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Math for Game Developers is exactly what it sounds like - a weekly instructional YouTube series wherein I show you how to use math to make your games. Every Thursday we'll learn how to implement one game design, starting from the underlying mathematical concept and ending with its C++ implementation. The videos will teach you everything you need to know, all you need is a basic understanding of algebra and trigonometry. If you want to follow along with the code sections, it will help to know a bit of programming already, but it's not necessary. You can download the source code that I'm using from GitHub, from the description of each video. If you have questions about the topics covered or requests for future topics, I would love to hear them! Leave a comment, or ask me on my Twitter, @VinoBS
The video below contains the playlist for all the videos in this series, which can be accessed via the playlist icon at the top of the embedded video frame. The first video in the series is loaded automatically

Advanced Vectors

[playlist=PLW3Zl3wyJwWMcLmUYXMIIxCiLKGOWLETh]
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Comments

BHXSpecter

Not sure I would qualify this as an article, but it is still informative and helpful.

September 15, 2015 09:48 PM
akaitora

Great video! For more information on the Dot Product and its properties along with some more real world use cases, check out my article.

http://xdpixel.com/dot-product-101/

September 16, 2015 04:22 PM
GutenTag

This guy does a great job at explaining these mathematical concepts in a way that makes it clear how it relates to game development.

September 17, 2015 01:21 PM
retrometron

very usefull and easy to understand that video.

October 05, 2015 01:47 PM
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