Jump to content
  • Advertisement
  • 02/14/14 07:45 PM
    Sign in to follow this  

    Physically Based Shading For Artists

    Visual Arts

    Hello Ladies And Gentlemen! I'm happy to present you here a quick yet thorough introduction into the world of next gen physically based shading made specifically for artists. My only hope in doing this is that more artists get to worry less about technical issues. Believe me, core artistic values will still be key in the coming generation of computer graphics, so just listen to this and forget about it until you get an actual tool to test all your new knowledge on. Concentrate on colors, lighting and composition instead and when the time comes you'll harness all the next gen awesomeness to do something truly outstanding! Regards, Andrew
    P.S.As a bonus I'm giving away a next gen asset with some hints on how to author the maps:

      Report Article
    Sign in to follow this  

    User Feedback

    Create an account or sign in to leave a review

    You need to be a member in order to leave a review

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

    There are no reviews to display.

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!