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New Gamedev.Net

Posted by , 10 January 2011 - - - - - - · 257 views

It's new. It's shiny. It's finally here.

I encourage everyone to dig through all the menus and buttons available to you in this new version. A major shift in the new site is more focus on community-oriented features and better ways to find content that matters to you, and you now have a lot more capability than you had before to help you in these areas.

Over the next few days we'll be posting some "tips" to help you get reacquainted with the new site, so keep an eye out for that. In the meantime, definitely spend some time exploring. You just might be surprised.


Posted by , 12 March 2010 - - - - - - · 305 views

A lot of GDC pictures are going to the GameDev.net Flickr account. Definitely check out at the photostream at http://www.flickr.com/photos/gamedevnet/.

Booth Duty

Posted by , 12 March 2010 - - - - - - · 237 views

While I have a press pass and am supposed to provide coverage as much as possible, Thursday turned into a day of booth duty with the expo staff pass. I have a feeling Friday is going to be very much the same. We simply never had enough people working the booth to where I could go away for an extended period of time. I only wish I had known I would need to work the booth more than press coverage, so I could have planned accordingly.

On the positive side, I used the time to take pictures of people as they visited the booth to present a sort of "Faces of GameDev.net" photo series. Some have never heard of GameDev.net, others slightly knew about it, and others are regular or long-time visitors. The Flickr set link of these pictures is . I'll continue to take more shots and post them through the rest of the time I'm at the booth.

I did manage to attend the 9:00 session yesterday on Agile development and wrote up some good notes. Hopefully I'll get around to posting that as well as the rest of my Serious Games coverage sometime today.

(Oh, and I'm tired)

Kicked out

Posted by , 10 March 2010 - - - - - - · 253 views

I was kindly kicked out of the second Serious Games Summit Keynote a few minutes ago by what appears to be the CA-in-charge of the room (CA is Conference Associate). Kind of funny, really. In our 9 or 10 years of GDC coverage we have never been denied entry to an event. I asked where the directive came from since there has never been precedence for this. I was told it was by the Director of GDC.


Drew is on top of it. I'll be curious to find out how that happened. I don't really think it's a big deal as far as coverage goes since I can still get good notes, but it's the principle of the situation. As media we can respect when we are not allowed in an area, but if it's a situation where that is the case, then we need to be informed ahead of time. From the sounds of it so far, this may have just been a mistake by the CA in charge of the room.

Serious Games

Posted by , 10 March 2010 - - - - - - · 222 views

Serious Games Summit has taken a turn for the worse this morning. The first session has been from the Games For Learning Institute to discuss their research on design patterns for educational games. If you read the session description, it sounds incredibly interesting, as if they're going to spend the whole time discussing the design patterns they've discovered.


It's been more about the research process. Very academic. Unfortunately for them, GDC isn't an academic conference.

As I say that we get some slides on results...

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