Wow would you look at that. Just over a month since the last dev blog and here we are again. Crazy! I had an ambitious goal to try and release to pre-alpha closed testing over the Christmas break. Not surprising, between hunting, busy work schedules and the most important thing.. family, well that …
I’m just going to stop apologizing for the delays between dev updates… Trying to find Balance between family life, an incredibly demanding work environment and some development cycles often means we don’t have time to publish constant updates every time we add in an item to the game however, it a…
Sorry it's been so long since the last update guys. Really appreciate the folks reaching out with offers to help and support. I generally try and ensure when I post an update there is some awesome content improvements to show but.. there always seems to be "just one more thing" I want to do befo…
What a great week it's been on the development front. Completed the coding and testing of the Master/Login servers, built the standalone client, added in the new chat services we have been working on... The list goes on. But, as with anything great, you take the good with the bad. I messed up th…
What a journey this network master server creation has been. I've learned more in the last week about things I would rather not understand than I care to admit. Right off the bat though I have to say mad props to Vis2K and the indie community around his uMMO offering. Vis and Paul specifically h…
Been the better part of 7 years since I've been on GameDev. And yet somehow the site has managed to persevere without me... My professional carreer has been front and center for me for the better part of the last decade. I have tinkered around here and there with some indie developments. Workin…